Thanks for the tips. I'm bringing my laptop either way, to do some work while I'm there. So if it feels like there's enough room to break it out, I will.
I'll run the Nutsac-erator again with new speed. Hopefully I can fit more peeps in. Totally vanilla...I have no custom models or maps. Take screenies...lets partay!! IP: 69.142.41.219 No password. BAM!! I also posted in the Polyfraggers forum but we don't always get a lot of traffic there yet.
D'oh! Thanks. I swear I looked through everything under 'convert'. I guess I shouldn't be doing my max customizing after midnight. Okay on another note, I have a couple keyboard shortcuts that don't work the same way as clicking on their respective buttons does. Bridge With two edges selected that I want to bridge: 1)…
With a small and dedicated team, we are currently working on a first-person tactical co-op game using Unreal Engine 5. The game features a realistic, military-focused setting with a strong emphasis on simulation and tactical gameplay. We are searching for an ambitious generalist with a high focus on art and tech-art…
I'm buying my PC copy on the 11-05-04 and will be setting up a server Saturday night 11-06-04 at 6:30PM West coast time. Which means it'll be 8:30pm central time and I think either 9:30 or 10:30pm east coast. Got the game and want to fight, and then stay tuned for more info on the server type and name to jump in. I look…
The front looks good... but here are some things to consider regarding the profile of the face: Male and female foreheads are actually pretty different. Male foreheads tend to slope back at an angle... where female foreheads are more flat. This actually makes some females have what looks like a huge forehead. The cheeks…
Okay over time I have gathered some minor "issues" with 3dsmax, wich I can't immediatly find an answer for. 1) When going from front/back/left/... view with alt drag 3dsmax always goes into orthographic mode, wich has it's uses in some cases, but 97% of the time I want to go back into perspective view. any way to change…