Substance Designer does everything mentioned here, except wind. Of course it doesnt deform meshes, but you could use it to create an alpha/and or height map. Terrain erosion...I'm about 95% sure you could create a graph that does this. ps: I feel like I'm missing the point of this thread, if so, sorry.
Screw them. It's not like they're actually people that made the game. They don't have families or dependants! They're just numbers on a spreadsheet. Besides, the quarterly is coming up, and the smaller the staff the bigger the executive bonuses are gonna be. Obviously not. I mean it only got a 95% on Metacritic. There must…
ah this brings back memories. your low poly surely has more polygons than the high poly xwing i did in '95 :P personally i like it dirty and desaturated, but if you wanna capture the movie's style, yeah you gotta do what the previous guys said. great model dude!
Play.com are doing the instrument bundle for £100. £95 if you can find one of the %5 discount codes that are drifting through the internet. Buying this and waiting for the game to be sold at £30 or less somewhere would dent the ridiculous price to an almost reasonable point, considering that the cost of importing the set…
but if it didnt have its "ignorant flair" where would we get our peons? hmmm the school me and xenobond went to 95% kids thought game designer was a job title you could get walking in to a company and only took the ability to talk smak about games and play them, and so did all the teachers...
i was able to paint out some seams via projection master...but then when i exported the the texture and applied it to the model in max....it was all eff'd up. my model is 95% seamless due to UVing tricks for baking. however these last areas are causing probs...oh so close....yet so far away. arrrgghh!
Like 95% of Designer projects, start with identifying the basic shapes: Now recreate the basic shapes, look how they're repeating and emulate that too. You can try Daniel Thiger's Fundamentals as a nice basis for starting out: https://gumroad.com/dete . The first part is especially useful in this case, as it gives you a…
Proportions look like 95% correct, so good job there. Gotta say the concept has some areas i don't like. Hard to put a scale on the thing due to a lack of details. Also those wheels just look silly. I'd try to boost that a bit while you work, I suggest to do some research on how early on.
Thanks for the paintover. I didn't use it directly, but matching the jawline to a photo turned out to match your paintover almost exactly. Nicely done Still need to smoothen the transition of the ear, and I bet a million other things. I'm at revision 95 now though, I put a limit to 100 revisions. After that it's just gonna…
Xeno: Let's talk about this! What do you mean by they are everywhere? One important thing I should point out is that this is going to be primarily videos--less a portfolio page. While I do plan to dump some images in once in a while, 95% of it will be video content. Do the links at the top not solve the disorganized mess?…