It is real time, in a game engine. I can't remember off the top of my head what engine we're using (I have a feeling it's the latest unreal engine) but what we are aiming for is a full 3D version of Elizibeth st, in which we as players will be able to interact. Regarding the poly counts, its pretty flexible. I checked with…
@Dmorgan A good example of what I mean is klamante's post earlier in the thread. Much of the detail in their finished piece doesn't come from the 3D model itself but instead the texture applied to it that they then painted the details onto manually. https://polycount.com/discussion/comment/2798001/#Comment_2798001 You'd…
REALTIME WORLDS creators of the no.1 hit game CRACKDOWN, are looking for bright and talented people to join our team on our next ground breaking titles Audio Designer - http://www.realtimeworlds.com/index.php?cat=6&id=376&pid=5&vacid=294 Audio Lead - http://www.realtimeworlds.com/index.php?cat=6&id=376&pid=5&vacid=295…
Yeah, the amount of work required is crazy ... To my knowledge the only game that came close to perfect fluidity (on some characters ! Not all ...) is SF3 Third Strike ... and this game was running at ... 384*224 ! Now the question is ... would the GGear tech help artists at creating such fluid animations but at much…
Artifice: Technically the 1366 socket was out before the 1156... but I agree with the price point. the extra money for the i7-930 doesn't make sense, if you're going to go i7, go with the 920 and save some money. The Mushkin REDLINE is USELESS unless you're going to overclock, and I didn't see a non-stock cpu cooler on…
Hah thanks vahl, that's certainly leaving things a little ambigous. So, there's a piece on Gamespot today about the game, with a bunch of new screens and a movie, and I'm now curious, is the shadowcasting system in the U3 engine *really* this good?…
Problem: After running an .fbx through maya; normal map sync is broken. What's different: From comparing the two FBX ascii files, the offending change is this section: Modo / working FBX: ; Object properties Maya bad FBX: ; Object properties If I replace the maya section with the modo section (and update the other few…
Hi all, I took a look at what i wanted to make for fun and perhaps one day get a job doing and I really like the hand painted look. Blizzards art has always appealed so I took a look at the sword prop tut by Tyson Murphy and using one of the concepts for the swords from that and a shield design by FirstKeeper I made the…
I was recently hired at digini to be the 3d art generalist (which made me do modeling/texturing and technical artwork) if you know of any work anywhere ; I just lost my job , I was layed off due to china out-resourcing me along with 5 other developers of a 7 man team , my website is www.seforin.com and my email is…
Hi guys! Check new real-time airplanes 3d models with more than 4 individual skins for each. Originally created with 3ds Max 2014, textured with Photoshop and Quixel Suite. Rendered in Marmoset Toolbag. 2048x2048 PBR textures were created as base. Please see links below for more information: https://goo.gl/Y3AYKn…