Digging around here's a 2004 WAYWO https://web.archive.org/web/20070329212104/http://boards.polycount.net/showflat.php?Cat=0&Number=82&an=0&page=0 Max plugins 2004 https://web.archive.org/web/20050511085733/http://boards.polycount.net/showflat.php?Cat=0&Number=4518&an=0&page=0 Head SDKs 2004…
Heres the progress so far: After meeting with my tutor it turns out creation of the scene is too much for this project, although I will return to this and complete the whole scene at a later date. Focus is now on the shack alone. I have reduced the polycount of the shack to the basic shapes and I've UV'd it. The next step…
Hi polycomunity, I have problem with specular/gloss on my baked normal map. I have some artefacts there, as you can see on image. I simply export from Maya my LP and HP meshes, both are triangulated, LP have smooth groups and normals exported. In xNormal I set Cage and bake classic normal map in tangent space. Then I…
HitPoint Studios has positions available for experienced engineers interested in active development of a core engine for Xbox Live on Windows 8 titles. We are looking for people with strong programming and communication skills to work on a moderately sized team of engineers developing a 3D game engine for titles on all…
I agree my deagle isn't all that, it was my first proper gun model and my actual first prop that I took SP seriously, but I learned a lot from it. '' just maybe don't have it be the first project listed? Or maybe try ordering the images by how good you think they look, within the broadside page? For instance the first gun…
Photoshop adds a noise when converting from 16 or 32 to 8. You might have a cleaner result by saving directly the 16 bits to a 8 bits formats (png24 from memory) then adjust the noise if needed. Noise is the only way to counter banding on a 8 bit file anyway. I'm not sure if that would be different from baking directly in…
Under UDK if you use the tileshot command with a x and y tiles number (tileshot 8 8 for example) it'll render that many tiles at the viewport size and stitch them into a single bitmap meaning you can get huge images. 8 8 at 1280x720 = 10240x5760 If you have any text on screen though it'll be in every single tile so make…
The books, this is gave me a little headache... when i tried to optimize the books for use, i got some issues 1) i failed to put 4 books at once without make the textures blurry, 2k maps for 4 books start makes things not good on my opinion. 2) i made a bizarre uv layout for the books, resulting me need to do ALL OVER…