Thanks for the replies guys! I am aware of the tip of his tail, and the lower legs.. they will be the first things i fix. I don`t really know about game engines and triangulation, but if i convert it to editable mesh it should be all tris. It has worked in the past. (oh, and I AM counting the tris. 3166. The polycount is…
Hey Polycount, Two years ago, I posted here as a 15-year-old asking for advice on how to grow as a 3D artist. Thanks to the great community and the guidance I received, I’ve made a lot of progress since then. Now at 17, I’ve completed several freelance projects and developed strong skills in: * Game-ready asset creation *…
i think any major 3d package would do. Being free, blender seems like the best recommendation. The place for you to start might be to learn how to make a basic rig for this cylinder shaped mannequin. You only need 101 level knowledge for modeling and rigging to accomplish this. But that can still be a few weeks or months…
alright, I'll try to help, I've worked on 5 MMOs as an artist. I do have to say, you sound like you're biting off more than you can chew. I've got a good amount of experience and I'd consider a 2d platformer too complex for a first game. If you've never made a game before, I suggest making a simple block puzzle game like…
I'm not super duper knowledgeable on this stuff, but I do have some experience dealing with computers so hopefully some of this helps. I would say if you were going to reformat anyway, that might be your best bet for now, at least to rule out any software issues. If the problem persists after that, it's probably a hardware…
Thank you alot dude, I would be glad to be suggested as tools makers with Valve, it will help me to maintain a real support and development for MESA. for the history note, I developed MESA to work with my own mod project powered by the source engine ( Jurassic-life ). It worked nicely with mesa 1.1 and mods before that sdk…
[ QUOTE ] [ QUOTE ] eeeh, well my reputation is already ruined. .. . [/ QUOTE ] >>Snap goes the rubber glove<< Polycount 101: Well thats what's different about polycount, most of us don't coddle people. Pimpin&Previews should really be called "rip my art apart and tell me how to make it beter" but the name is too long heh.…