Hello! I have a problem with gradient from procedural layers. It doesn't work. When I am creating this layer I have an ERROR (Error: CPR ERROR: 000|#include <metal_stdlib> ). Marmoset Toolbag 4 v.4.02 (4020), macOS Big Sur 11.2.3 Message from console when I am creating procedural gradient: CPR ERROR: Compilation failed:…
To put one on top this resurrection:wink: .. this texture with 160 "windows" is properly the worst choice for a building trim sheet.. maybe a max of four (?) different window texture.. (also usable for a door frame).. And IDK why some of the window UVs are 90 degrees rotate vut i just "reset" them (completelt from 0,0 to…
I AM NOT DEAD YAY! So where were we. Phase 006: Retopopo: Topology is one of those things that tend to be a fine balance of what looks good vs what works good. After studying topology, I came to the conclusion that it all depends on your rigger and animator. I was unsure what pose I wanted and tried to plan it out ahead of…
do either a full day walking tour or bike tour. it will hit the broad strokes of the history of the city and help you decide what you want to see more of on your own time. know going in that germans are weird. first time there i went to see ms kitten play a dj set, and went to go to the club at 2330. the dude in the taxi…
Hi polycounters ! 0/ Since a few hours (maybe more) I'm trying to learn and make a custom tool for Maya and my workflow. I have already programmed in C++ in the past, so the Mel language is not so hard to understand for me. The hard part is to find the name of the various function inside maya, but even with that, I still…
I'm having a problem. I have a doubble sided shader for my trees in Unity and they look fine sometimes but in our game scene they are glowing like crazy. i copied this shader for them but i don´t know if the problem is the shader or the ligt. what can I do? We only have a directional light in the scene Shader: Shader…
Wow! Thankx for your speed light feedback Kain! Actually when i started this projet Blender community did not have a GLSL python script with outline. So i worked with the most common two texture script we have, and with very simple texture styles to achieve this "cartoon look": import GameLogic as g objlist =…
This well respected Games Developer is working on an eagerly anticipated PS3 game. They are looking for several artists to work in the environment team. There are a number of roles in which the successful candidate may specialise, ranging from working closely with design in level development to environmental modelling or…
EDIT: Missed topic, of course it as a incredible tragedy for everyone and I hope any afflicted the best, impossible to imagine such suffering from any angle. :( There has been a lot great points made regarding it's cause and effect and I don't want to discredit anyone's emotional or mental response by concluding that…
I hope you don't mind but here are some code snippets for tools I use frequently and collected or wrote over the years. * single click turbo smooth swap (on \ off)function switch_turbosmooth obj=( for o in obj do if superclassof o == geometryClass do ( for mod in o.modifiers where classof mod == turbosmooth do( if…