Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! It's time for our round of voting for November and December. To clarify, this thread will be replaced by the official WIP / Challenge thread on Wednesday, November 1st, once the vote count is in and the concepts have been selected. Please wait…
3. There are a couple places to control or see selections better. Paint Selection Brush Size (if you use the brush tool to select) http://help.autodesk.com/view/3DSMAX/2018/ENU/?guid=GUID-33D130C4-9A18-485D-B80B-49BADE863542 Selection/Preview Highlights (to see better before you select)…
@pior @JacqueChoi @Alex_J For EA, My 2018 portfolio was found to be sufficient to be given an art test. This portfolio only had the khan model made in 2018 on the left (seen with upgrades with latest on the right that uses geometry from the 2018 - 2022 one with enchancements to topology and shaders, more detail in image. I…
One of the improvements of #3dsMax 2019.1 is “Attaching large amounts of meshes is up to 7 times faster”. So.. I tested it http://cganimator.com/3dsmax-2019-1...7-times-faster/ The enhancement was done for Collapse utility. I think 3dsMax dev choose to enhance this because this is the only attach which keeps explicit…
I've been experimenting a lot with the time editor and clips in Maya lately, and while I see the merit of using it, there are tons of little quirks and annoyances that make it very difficult for me to work with it. Once you've converted an animation to a clip, it feels very "locked in". You can't really edit the animation…
Showing us a shot of your material parameters would be nice to help you out, I mean I never used Marmoset, but the variables should clue me in what needs to be done. As for the suit, here are some references to aid you: http://coolvibe.com/wp-content/uploads/2010/02/bot.jpg…
its more or less impossible to reconstruct the file without a TD... you need to write a python script that will load all files based on the hier/json and assign the ptex textures... you also need to instace the foliage millions of times... and even if you manage to todo all that you need more than 88GB of ram to render the…
http://cganimator.com/3dsmax-datachannel-modifier-sample-pack-2/ https://vimeo.com/232405064 Download max files from my homepage. cganimator.com/3dsmax-datachannel-modifier-sample-pack-2/ This is my second DataChannel modifier sample pack. If you have not checked my first sample pack. Please check my 3dsMax 2017.1…
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Hi, I'm posting this thread to hopefully get some insight. My workflow depends heavily upon going between both Maya and ZBrush. The past couple versions I'm noticing a lack of support for GoZ in older Maya versions. I have used Maya 2014 for years and had upgraded to 2018 more recently. I also upgraded to ZBrush 2019…