Agree with the general sentiment and keeping in mind there's many examples of enviro pieces with complex mechanical props created by senior industry artists posted on places like ArtStaion. So if you've envisioned a dystopia driven project with an additional inclusion of some type of vehicle then may I suggest you can also…
The idea of this workflow is that you're creating very complex-looking models that look turbosmoothed without the need to do any time-consuming sub-d modeling. These methods leave a lot of poles, even on clean topo, so it isn't designed for sub-d for that and the reason above. The examples above are all extremely…
Since 2017, Maya is a no-go for me because of the UI bugs. Am the only one having theses ? Examples (still valid in 2018) : https://twitter.com/Froyok/status/825999238328938496 https://twitter.com/Froyok/status/826001975921750016 All the modeling and UV improvements sounds super promising, but I won't jump until it's more…
To my understanding the remesh modifier is used for example when you have mesh with big variance in density that you want to sculp on. Blender has a decimate modifier, which will more likely keep the edges on a hard surface model, but it will not give you the result as seen in your examples as well. As NoRank wrote, this…
the diffuse is killing the effect of the normal map , and you dont see to have any ambient oclusion to help give it a tad more depth , the specular also looks weird, like an upped contrast of the diffuse , try to look at painted metal examples in real life : http://www.armysurpluswarehouse.com/media/images/ww2can.jpg ok…
Howdy. I'm looking to hire somebody to make a 3d model of the main character for an indie game that I'm developing and to rig it so that I can animate it myself for whatever purposes necessary. I'd like to stylize the character with a cel-shaded look to make it look more cartoon or anime-esc, which is the style I'm going…
Hi. I can't seem to get people to join my team so I am going to try and make a few demo levels in the TRLE (Tomb Raider Level Editor) to show what I have in mind for my game idea. I will also try and make a High poly 3D trailer but I need my main character to be made. I will need the model to be 5:000 ploygons and I will…
Today I want to share with you tips on using Udim, texture sets, texel density, padding, mipmapping and other techniques in various situations and when errors occur. This material was created by the author himself, but it also includes information obtained from other sources. Editor and creator of the idea: Daniil Lyapin…
I think should be kept to a minimum, especially on a female character. I mean purely as an example, tribal societies perhaps Polynesian in particular, Maori women also people of other ethnicity do wear Ta Moko (Tatau - Tattoo) on their lower mandible mostly around the chin area. So just subjectively from an aesthetic…
Hi! Certainly a simple example would be best way to get familiar with how tangent space normal maps look/ behave and to set things up in the soft that's being rendered in. Checking the shared Painter file, it looks like the seam showing in that face area is exacerbated by seams/ discontinuity in the curvature map (and as a…