A simple example would be to plug a shape into a distance node and that into a normal node If you set the distance to 10 and the normal intensity to 10 you'll get a 45degree angle (at 2048)
Looks extremely good, but why don't you use metallic for all metal parts, like the gun metal of the barrel for example (trying to better understand PBR myself)?
like this for example: http://www.ebay.com/itm/Acer-Aspire-ONE-A150-Netbook-ZG5-White-w-broken-Screen-/270912432652?pt=Laptops_Nov05&hash=item3f13a3aa0c#ht_500wt_1287
Note: This is a good example of my horrible thinking process. I wasn't thinking about the bigger picture, perspective and I avoided many things out of fear of failure.
Alchemy.. Simply mixing two different materials, create a realistic one. For example, Mix H2O with Co2 and you'll get bubbly water texture. That's what i think
Its more about discipline than anything. If you set a schedule to work on sketching 1 hour every morn9ng for example, stick to it and do it . mot9vation doesnlt matter
thank u cow. just one more thing. i noticed that Dominant Directional Lights dont show proper shadows on the gun for example. how is that fixed? or is that an issue?
Hi Jean-Pascal, Oo that example you show expose nicely this issue! So nice demonstration, ty Pascal. I'll work on that ;) Its nice to receive this critics!
Depends on how you want to use it, for example to test if the current modifier is only used on one object in scene, you could test if (refs.dependentNodes (modPanel.getCurrentObject())).count == 1