I wonder would it be calculative or memory expensive to turn grayscale image to RGB same way Gradient node in Substance designer works ? or just by using LUt image like 8x1 pixels texture? Why we use 2k RGB textures for base color instead of just one channel packed together with roughness and AO + some tiny LUT image if we…
Hey Sam, Some suggestions! 1. Check some proportions here and there. A few things seem to be a bit off compared to the concept and reduce the chunkiness of the door. 2. Small window! 3. This bevel is VERY important because of the lighting. I would rework this piece a bit to match the concept so when the lighting phase…
good point about the ground pipes not matching up with the style of the ceiling pipes. I'll have a play around with some more uniform spiral patterns around the base to counter it and see if i can get it more inline with what's going on in the center and the top. As for the lava, i feel the red is just about right…
Newer graphics cards are awful at editing models. They're optimized for smaller batches like you'd find in a game rather than single batches of millions, and expect batches to not change once uploaded. 3DS Max is pretty much unusable on my machine with complex models as there's a 1-2sec hang after any change to a model…
Got it working. Holy smokes, I can't believe what I did just worked. Definitely in foreign territory when it comes to all this new fangled blend shape transfering mesh attributes stuff. Anyway, for people who stumble upon this: In your modelNameShapeOrig node, uncheck "Intermediate Object" on all your blend shapes (not the…
Vig I kind of understand the concept of the seams, my problem is with the how they implemented pelt. I say I kind of understand cause I don't feel I'm great at unwrapping in general, but that said, apps like chilliskinner more or less worked on the same concept of plotting seams. It's a cool little script written around…
I bought a dell 2408WFP and i ended returning it to dell, too bad for what i expected. Coming from a CRT, you may be so disappointed as me. The dell mounts a s-pva panel and it presented so many bugs for the european version. It had like flashes and not the standard refreshing mode of lines going down. This is something…
-- This script will bake lighting into textures. -- It clones the mesh and breaks it into new objects by materialID -- It loads a lighting rig -- Rick Stirling February 2005 -- Get the model originalObj=$ -- Clone it myclone = copy originalObj --copy the original object -- Hide original select originalObj hide $ -- Load…
I'll try to give you an answer: As far as I know there are three typical workflows when it comes to normal mapping 1: You create a color texture in photoshop, make a greyscale heightmap of it (white up, black down) and use that to create a normal map, either using NVIDIAs or xNormals Photoshop plugin or you can use…
hawken, I hear ya. I was making referance to the childerns book "The Little Engine That Could". In my eyes the DS is already a succes with Animal crossing, Advance Wars 3, Nintendogs, MarioDS and the entire back catalog of games I have for the GBA. Any games that come out after this (like Kingdom Hearts) will be icing on…