Not strictly necessarily. You're more easily vert-bound on ps3, for example. That shouldn't affect topology per-se, but starts to be an issue with overall counts.
The renders above look like poser art, which is to say purchased assets put together to form an image. There is nothing wrong with that, but you have to be pretty good to pull it off. The difference in the quality of the figure and background makes the images jarring to look at. It looks like the model doesn't belong in…
hi my friends any solution?i couldn't any at all for example copy several circle aloni a path,i need to define number of shapes that place along the path with out changing shape size and proportion tnx
I'm new to UDK I've tried a search everywhere I can think of but have found no answer to this question. Can I export a FX animation to UDK? Example: An explosion made in maya exported to UDK?
For example https://www.pinterest.es/pin/369647081896416449/ https://medium.com/@oesterkilde/https-medium-com-oesterkilde-racer445s-sword-texturing-tutorial-ab9913d4893a