After a busy period, I have been working in this airplane, named Falco, from the serial Future Boy Conan. Some reference pictures can be found here: http://s19.photobucket.com/albums/b197/SiaoMouse/Model%20References/Future%20Boy%20Conan/ It contains a lot of images of the airplane from the serial or from models. Some…
purehilarity I see where you are coming from and i understand completely but when i was making it i was talking to a friend at the same time just doing all the stuff i find funny about new modellers the way they look up "old paper" on google and over lay it across there whole shot and use red wax and have there name…
Thanks :) i may add a character at some point, however it'd probably also require the walway to be redone in places, mainly the reflective main panels. Closer up they're not that great, so i'd need to rethink them and give them more detail and greebling. Also, i already have an engineer based character done in zbrush,…
Hey thanks a lot for commenting! The fold are not really long to do, sometimes I just redo them few times until I liked them because they dont look natural enough or such, the best is to use nice reference. I use combination of few brushses, you can look at that page http://www.selwy.com/2009/zbrush-clothes-tutorial/ selwy…
Thanks! I am not worried about the diffuse...This is just a quick test to nderstand the process =) I mostly try to understand how they are painting their diffuse in Zbrush (as I saw tate's video from gamers talk, but it's so blurry / low quality I can't see anything haha except the brush he is using, but no clue on what…
shameless double post from my thread : http://www.polycount.com/forum/showthread.php?t=111419 hello folks ! i decided to create a new sketchbooks of my works done with zbrush so, there 3 models i'm working on : mass effect alien idea : i'm trying to follow Kurt Papstein's workflow for my own pratice, i had alot of fun time…
Haha fair enough, It was more a comment on his lovely clean carved lines and shapes and I always find that the most difficult part of sculpting for me. I tend to overuse the slice tool in zbrush and cut into my mesh way too much. I also find that the polish brush gives a hand pressed clay look to my mind and was wondering…
so iv decided to make a level in udk to show of in 1 of my two new show-real. there's going to be a lot of work i need to put in to this but hopefully it will get me the ''payed'' job im looking for, this is one of the building going in. zbrush shot :) [IMG]http://www.polycount.com/forum/<a href="<a…
Been jumping on the bandwagon with those "make something every day for 365 days" projects this year. Decided to go with one hard surface model per day. The one I made last night took me about an hour, but I also took incremental screenshots along the way and pasted them together in an animated gif to show workflow. Just…
Animation on a chest awesome idea :) very cartoonish I love it, yea add some orange to the wood to match the concept more try to get it exactly. From all the tests I have to do I find that they usually say make it as close to the concept as you can and I always try to get everything just like it jumped out of the concept.…