New to this site so i might as well as post up a WIP Learning hand painted textures I really dont know mapping sizes so i am really guessing the size need to be smaller but it is practice Please critique
Dan, that robodude is awesome :thumbup: I'm loving the legs, but I'm not sure about the arms; imho they look a little blobby and lack the definition when compared to other parts of the model. Then again, you've mentioned it's a wip, so you will probably change that anyway.
Current WIP dealio... Still have quite a bit to do, and 2 weeks to finish. Sometimes I wish I ran with ideas I came up with before starting, instead of building on as ideas pop into my head...but C'est la vie. >.<
Suburbbum, the face kinda reminds me of Edward James Olmos but that hats gotta go man, is scary stuff. gir, very cool, he looks like he's about to have a good meal :) cross-post-acular fr wip thread:
Take a look at r4ptur3's Brawl Submission very similiar. I think he did an awesome job of execution. You may gets some pointers from looking through his WIP. http://www.polycount.com/forum/showthread.php?t=82700
Hey guys here is a scene that I am currently working on in UDK, Its still very wip, I still need to create the particle effects and work on the lighting , and a few more props, would be glad to hear what you guys think =)
A friend of mine suggested I come here and post what I have been working on. New member and first time posting on this site so here goes nothing. Keep in mind it is still a WIP, but any critiques/suggestions are always welcome.
Hey, Polycount! My first post here. Currently working on my SC2 fan-art - an infested marine next-gen. Planning to give myself a 13k tris limit and use 2048^2 textures. Here's the sculpt, still very WIP:
Camael WIP: Concept art by Wen-M Wen-M 3D model (Maya, 3D Coat & Zbrush) by me (taikerr) I did this a while back and I am re-re-re-topoing (yes, re-topology has been done that many times because...well, I suck...trying to suck less) Texturing is the next step, but I want to remodel the wings, because it just looks like…
Thanks guys on the Luigi feedback! I will consider making some additional characters... :D Here's some OLD work from November 2010 that was under NDA... check out all the WIP at my thread -> http://www.polycount.com/forum/showthread.php?t=79221