That, combined with 'select by sharpness' would probably do it. You can probably easily set up a script to do both after eachother, would that work for you?
Organic extrude is just a really quick way to extrude an edge around. By default it should be bound to Ctrl + action mouse, which is just the opposite of the select mouse.
Strangely enough, I cannot seem to reproduce yesterday's bugs now. I've tried with three different types of blocks (with NGons, triangulated, and with its bottom slightly offset in regards to the cylinder's middle edge) and all of them seem to come out correctly. Attaching the scene to this post anyway. Sure, a little…
Select Sharp Edges, then mark as Seams maybe? Then Unwrap ... And i guess the "offset" part must be done by hand then. There is the margin setting though. After unwrap and with the pack islands tool.
Hey @mook Maybe I don't understand you or you don't understand me. Anyway, can you try to guide me through setting up one example keymap? E.g. for moving (left click select)? To make it clear: I already set it up for the 3d view where I can box-select and use the gizmos (move, rotatae, scale) all with the left mouse button…
Ok two more questions: 1) blender seems to select stuff that is million miles away. Is it possible to change the pick distance (single click)? 2) is it true that blender simply doesn't know (or care) what I might want to do? Say I select a bunch of vertices in the UV editor and click-drag on one of them to move -…
@RN i am sorry but this is not clear for me, i believe “toolbar” shows the stroke method, i am not aware also properties Window shows it. While holding shift toolbar doesnt show smooth brush, it just shows the last selected brush and doesnt care smooth brush. While holding shift key it just uses the settings of that…
@wilson66 A different but way more complicated method than what @birb said, is to invert the selection so those vertices are unselected, add the selected vertices to a new vertex group, plug that group to the shape key as a mask (so the undesired vertices get masked off), then in the dropdown menu in the Shape Keys panel…
Well, Select Similar is indeed a workaround, but having to manually select one "starter" edge like that would prevent any automation of the process. I ran into exactly this issue when looking for a way to automate Hard Edge to Beveled Edge conversion (which is similar to what Justo is trying to do) and unfortunately the…
You can change that if you go to File -> User Preferences (Ctrl Alt U) -> Input, search for "lasso" and scroll down to find the "3D View" category in the search results. Open the two Lasso Select entries. Change the type of action from the "Action" value to either "Left" or "Select" (both seem to do the same), letting you…