yeah i know simplify curves but from my experience this here is the king of the hill: http://www.scriptspot.com/3ds-max/scripts/normalize-spline the important bit: "normalizes a spline by number of segments instead of the segments length." as for sketching curves and then tweaking them i was thinking if you let the user…
Customizing Blender i have run into this problem. Is something normal? or i'm missing something. In edit mode > polygon mode, using subdivide it generates what you see on the capture. With "perfect circle" faces and other shapes i obtain bad results. Can we apply the subdivision algorithm from the subdivision modifier via…
I have been playing around with 2.5 a little more recently and its pretty nice so far :) As Arcanox said, the modelling tools are a little clunky but i expect some huge improvements once BMesh is done. Personally i think that is one area that should be worked on more, by multiple devs as the current project seems to be…
@Justo Edit: had a look at the object and fixed my post. Looks like two different issue's to me, high poly needs that normal edit but the actual bake might be also having the issue in the thread below - but trying your file baked at 1k with edited normals with 'set normals from face' didn't reproduce the same results for…
@@f1r3w4rr10r Thanks for explaining :) Yeah, I think this is what I was getting at too. Don't worry, I already made a few hotkeys (and scripts where needed) to automate operations. Blender is so easy to mold to one's wishes, and that is so so powerful... About the Smart UV Project function. Isn't it just a half-way…
I think it'd actually be interesting to see how everyone's customised their Blender. I think by and large, we're more customisation-minded than the people over at blenderartists.org, and stuff like Jakro's use of PME is really cool to see. For instance, I really like working in fullscreen with little to no UI, so I set up…
For it to work in UV Sync mode I added that same key binding (mesh.select_mode, like in that image I posted) to the Image -> UV Editor input category. So that's the synced mode. I tried to set up the same for non-synced UV editing, but then if you make both bindings with the same key combination it will only use one of…
Small update for those interested: Hard/Smooth edges: Mont29 has continued to make progress on hard and smooth edges within blender for export: WASD(FPS Controls) Navigation Mode: Addon creator Palejed has created a small plugin allowing users to enter first person fly mode. This is a control scheme that mirrors UDK to…
@pior What happens if you mark sharp all your UV-seams then apply an edge split modifier first? I'm pretty sure that process does not destroy the UVs of the object but should mean the splits are already present in the mesh before you run the Textool flatten to UV. It works on my really quick test object but with more…
Ok, just wanted to make sure people don't get the wrong idea :) The basics are there alright, but things can get different very early. Even with the way you access the move tool. You can do it via the manipulator, but you're potentially leaving out a lot of the extra options you get when using the shortcuts directly. And…