welp this is embarrassing to post after the stuff i saw in this thread... Back in newbie land, every video tutorial I saw on lofting a profile spline to a path spline has the same method (select path, Loft + "Get Shape", select profile spline)-- but when I do it, my profile runs parallel to the path (planar instead of…
Hey guys! I've been looking around for things to model as practice and I was modelling a shelf the other day and came upon this detailed handle. I live in Portugal and all around me are these antique looking, extremely detailed objects, with carvings. This one is just a moderate example of it but I looked at the shape and…
@dadochudy: It's all based on what your polycount limits are. Less is always better. :) For the high poly I normaly stick to the real world examples, so instead of modelling the panel line etc. I normally simply modelling the panels itself. I made the experience that this way building the high poly is much easier (support…
Hello, I discovered this thread after tons of time spending on searching ways for my... "complex problem", just as I thought. So, one what I know, is just that I want to connect these two objects and filet their edges between their sides. I want reach exactly what @ZacD showed here, but I don't know how do even start (how…
Hello, I discovered this thread after tons of time spending on searching ways for my... "complex problem", just as I thought. So, one what I know, is just that I want to connect these two objects and filet their edges between their sides. I want reach exactly what @ZacD showed here in 89 page, but I don't know how do even…
@carlbat Hmm...lighting is blown out a bit? Otherwise, as for your object in question, the only issue in my opinion is with those milled, stamped or ejected casting holes for fasteners manufactured into the circular extruded lip are obviously proportionally off which in turn makes the protruding walls way to thin to be…
Hello there. I am trying to model the FLIR camera of a seahawk helicopter. But i have problems with pitching and pretty much bad topology. The objective is to model this cylinder with all the flat cuts from these refrence images https://imgur.com/a/WkZprs6 And here is my attempt at doing it. As you can see when i apply…
hey there, i would like to know how you guys approach the low poly modelling for objects like this. My workflow is the following: I start with a appropiately rounded cylinder for the big one. Extrude the front bit and scale it down. Then i create a second cylinder for the end part. Merge those two cylinders together and…
Reset x-form on the object. (utility's tab, reset xform-> reset selected -> collapse stack). This is caused when you do things on primitives outside of the creation paramaters (rotating/scaling with the rotate/move tool), maybe to much information, but in case you never did it before, you also want to reset xform on…
If you want your viewport to render even faster and you know (absolutely) that you are done modeling you can convert your model to a Editable Mesh after you smooth it out. Editable Mesh is for some reason much easier for the computer to handle than Edit Poly. When I have a huge scene with hundreds of objects I usually do…