heh, deformed cow is funny. I have never been able to finish a painting to my satifaction. With the portrait up above I got pretty close, but I always get bored and just rush certain aspects. Oh well. Been working on this picture of prime for what seems like forever. This is scaled down a lot (the full size of the picture…
Welp, I just bought Silo because its damn cheap. I have access to the Silo 2 beta and it's everything I need in a modeler... I love it so far. The customization of this program is sweeeeet. Anyway, here's a quick 3d doodle I did the other day. Just wanted to play around with the displacement painting and the topology…
[ QUOTE ] Its amazing how people seem to forget some of the most basic painting rules when they start doing next-gen stuff. [/ QUOTE ] well yeah i should give the shadows more color (they are not plain black though, but i just started doing textures, i did 4 years of modelling and have to get into all that stuff, so…
[ QUOTE ] Eric: your painting continues to improve, and while I know those are just experiments, I think you might want to be careful. Your last few pieces remind me of Photoshop art from people who have just learned Photoshop and can't get enough of certain filters. It's one of the dangers of playing with custom brushes,…
Is this a future Subway? A spaceship access coridor? A high tech lab? There is nothing in the image that tells me what it is. Also, there is no focus. I am not sure where I am supposed to look in the image. The execution seems rushed to me-- just some textures and some overlays, no real painting to bring up the small…
SupRore: It was geared towards a first person rpg, so the texel density should be shifted accordingly. Good point. I had that in my mind, but for some reason I think I was trying to pull the overall piece off in this position, rather than from the in-game perspective. More meticulous UV planning would have helped a lot. I…
Fuse, its coming along well, but it lacks any real depth. Might want to try flattening the image to one layer, duplicating it and setting it to overlay or some other layer style to jump-start some real values in there. the whole thing is very monotone. add some red where the skin is thinnest and at the tip of the nose. add…
Tribal test! not sure I want to keep them though... they do look rather aweful :P Added some more camoflage paint to his skin and played around with his pants trying to dirty them up a little, not happy with them yet so there is more to do. and... gave him a name! Classmate told me he looked like some villain out of…
Jaco, the wrinkles look sex. i think the skin looks a little too hot colorwise. imho, the magic is in the greys. Bradfordart, bodacious style dude. i dig on his whacky armor. graves, looks good. shoulder pad is buggin me a bit. its repetition seems to obvious, i'd make the copied plates run into a larger peice that is…
Hey guys. I'm trying to learn how to do some game-art, so I've been lurking on forums and reading tutorials. Polycount quickly secured a place in my bookmarks panel, it seems like a friendly community with lots of talent. Anyways, I've finally worked up the courage to post something of my own. There's a mini-contest over…