@r4ptur3 & Jeff Parrott - Thanks for the kind words guys @nimlot26 - Glad you like the piece overall. I'll try to breakdown a bit of what into the decisions I made You hit the nail on head right there. I went high with both the polycount and texture rez because I wanted a really nice beauty shot render. The thing that…
@ArtLearner It's definitely looking good! :D There are a few adjustments I would make though. Silhouette wise, I would maybe add a couple more poly's to the tip of the knife. I don't know how that would cut through something, unless your going for a more machete feel? But you would need more teeth for that. I would just…
Ha that's brilliant scapulator sweet proportions :thumbup: Assassin Looking Super nice Luke_Starkie, I agree with af3d about adding some subtle colour variation. I'd also push dat spec more to emphasize the material differentiation between cloth and metal. Dvolution Holy Crap Dude! Instasave! :poly142: ichidan I LOVE IT SO…
Ah, what I did was I saved out my texture as a PSD at the resolution I wanted to work with. I then opened up a new blank document at that same resolution. I imported the texture into the middle of the screen, then changed the canvas size so that I had room enough to fit one more of of the texture on each side, creating an…
I don't know man, I've checked a couple other places, including myself, and that seems to be fairly standard anatomy. If this is a 'condition', then my own arm is a bit worse than the 3d scan. I also checked my anatomy books, and it's about the same angle. One thing that might be throwing people off is that the wrist is…
ysalex: very nice progress, you're taking big steps with every new asset you do :) skuldsama: i think you are missing the edginess of Robs drawing, you have the silhouete down, but it needs to reflect in the facial lines as well. ive that face some planes! :) and here are some small steps i do with making this thing…
Hey, a few things I'd like to point out regarding posture and character leading. Leading isn't something you find a lot of information on spread over the web, unless you know what your looking for. In short, it's all about the stance of you character, defining the characteristics without the need to explain anything more…
Thanks for all the comments guys :) really appreciate it. Also there's some fantastic work being shown on the thread. Thanks Arno, here's a picture of the breakdown: http://huzzz.net/uploads/random/Breakdown.png Hope it comes in handy :) Good start so far, I've been looking at this image for ref as it's a little less flat:…