oh crap im blind, for some reason i tought this thread was for contest entry only then I came and checked it out and saw wips of half the new sets out today! nice job guys! Here is my first set for dota, I'm actually working on a staff now to update this with, make it feel a bit more complete, lots of comments asking for…
regarding the steam error message that often pops up when submitting items (sometimes for no apperent reason). I found that after cleaning out the folders where the files recompile (both models and materials) I was able to submit my files easier. Don't know why. But there were a lot of folders of compiled tests I had done…
@tomm - nica hammer tomm, it really fits very well to the character @Dr. cube, great work too, im just concerned that it appears bigger then the original one but im not sure. if its bigger it may enter in the ground during the animations --- a little update on the Silly Dragon courier *sorry if im bothering with the posts,…
Noors: I personally prefer to cater towards the game rez one more so that's correct, then add polys, but only in situations where I'm already cutting it close. Valve has stated that in their workflow they do the LOD0 first, then pair down. If the normals look good in LOD0 you should be fine for LOD1 as long as the UVs…
ok so I'm not sure if this is the right place to post but, it's the Workshop thread so I should be right. Anyway, I'm currently modelling a weapon for the Naga siren, I'm at the early stages of wip, and I wanted to open the Kunkka character on maya first because I feel it's a little easier to study. Here come's the problem…
Ultimately, I don't think Valve has compromised quality in these sponsorship deals. Yet. I could make the argument that they have come close to compromising quality in the past though just because an item fits a niche no one has filled, or rounds out a chest nicely just because of the hero/slot it's for. I guess my point…
Rough Undying ward sketch/wip Will be modelled asap, hence i shall update. Having doubts about the darkblue vs a desaturated green zombie color scheme :3 I guess I have to stick with the default color pallete. Also, is the hand thing relevant in the Dota universe? (I'm guessing that such a thing is used in the…
I have a general question for you folks. I've created a weapon for Slardar. He has not yet been officially released to the workshop by valve. I was wondering if I should hold off on submitting my item until they release him, or just submit now? My logic so far was that I will just wait until they release him to the…
quockhanhlk, bounchfx, kite212, sadies: Thank you very much! <3 BohSheh: 1- I use that metal matcap on the diffuse to make a better effect, but the metal map + specular and tint spec are the most important in this case. 2- Usually it's try and error, but after making so many masks I already know more or less how it will…
hey guys, i need your opinion about the textures i was planning to do a more solid color texture but some people said that it was missing more details so i spent some hours detailing and changing colors over and over its still wip, i didnt fix the bakes from the 3d, there is some black holes on the occlusion and some…