Legibility wise, it's a great improvement. Here are a few things I'd really love from the UI, having worked daily with it for the past few years: * Very clear window lock icons. The current ones are an improvement, but many people on the team didn't even know you could lock inspectors for years, and even today I get burned…
Awww look how cute it is. Have you tried editing the settings to get it to a reasonable size? Right click the snaps toggle at the top and under the Home Grid tab change it so something that will show up. Make sure your units setup is in the proper units, opening a file you may have pressed the pop-up to adopt the files…
I 'member giggling like a schoolgirl when Pior or BoBo or Haz or Gav commented on my stuff back in the day and that was awesome, and its a shame that wont happen as often nowadays. (pior you are still here and a fucking legend <3 ) Increased numbers mean that its harder to gain the rep that those guys held in the community…
Okay, thanks! I'm trying to replace the shotgun c_model, so I don't know why it uses the default shotgun instead of mine for the world model. Also, I have a question about the issue I mentioned with the reserve shooter: in first person, my model appears normally when I replace the reserve shooter (not the stock shotgun).…
Once Turtle is enabled change render type to Baking, then under Baking tab->Target Surfaces you can set up your usual high and low meshes, including envelopes. In Maya, Turtle will bake textures to the standard render view. So under Texture Bake Settings, check "Save to Render View" then kick off a render when you are…