Model hair for game character Sculpt hair for game character Just click on the google searches above for loads of information. Its not clear what sex your model is. Maybe both? The head and hands look a little strange. You can use Daz3D while modelling to help you with the physical appearance of your model.
Hello Polycount! I've been following this forum for a long time now and learned a lot. Now I'd like to create my own thread here for feedback on WIPs and results, may as well share some concepts later on. Few Days ago I submitted my first item set and would love to hear what you think about it, especially the head part,…
Thanks a lot for the kind words and awesome feedback. I truly appreciate this. My 2 biggest problems right now are colors - composition and rendering - detail. I overdid a lot with rendering my concept, thus making them too heavy handed and not artistic. I'm working on fixing those right now with my new stuff. Taking a…
It's a good start but it still lacking refinement. The proportions are really off; think how many heads high your characters are. 7 heads is good, 8 is heroic. Also the arms are a bit short, the wrists should be at the same level as the crotch when put to the side. As for the heads themselves, they also need more…
I built up a HUGE folder of reference like recommended, Im still collecting some as a I go along, I think i have fixed the issues with the Form, I'm struggling to get him any taller than about 7 and 1/2 heads, Would it help if i made his head smaller? He is also 3 Heads across, and Im SURE thats too wide for someone of 7.5…
Hi everyone! This is my first time ever taking on a challenge! I chose the Hard Surface Prop, which in my head I said I would model in one go. But now that I've started, that doesn't seem as feasible. I'm thinking the thing that took up the most of my time was trying to figure out the scale. In any case, I'm not trying to…
1) Never expect Polycounters to roll over and play fan boi unless your stuff is so good God himself says "I swear it was a photo". You might get a pat on the back but more times than not you will get a crit that will help you grow. 2) We give crits not to hurt you personally but to build you up as a better artist. If you…
i think the good thing about patience is that each part of the design will feel fleshed out, so instead of looking at the project you start as i have to get it all done every-day. Look at it as i have to get this clothing to look right, that is how i get and or got by with the scylla "goal", i still have yet to pose and…
Hi guys, trying to wrap my head around UVs and how they affect performance in-engine. Is the performance cost of the UV map the same whether islands are packed into one tile, or split across adjacent tiles? I am assuming that since there are the same amount of islands in either case, the rendering hit is the same. For…
Hello, everyone! This week, I've been working on a rig to create some simple animations for the moving object. Then, I implemented my prop in an environment in Unreal Engine. I've also started working on render tests and a first pass at cinematics. But there's still a lot of work ahead. https://youtu.be/rrXNSE5BU1k…