Hey guys, I've done hard surface modeling for over a year now, I'd say I'm fairy okay with it and can do most props (i'm not by any means at a level that I would like to be or I'm not calling myself an expert here) and I generally have a decent knowledge of 3D workflow etc. I've also dabbed a bit in ZBrush but only as a…
From left to right the three teapots have: 1.) a shader using transparency set to "dither" => way too noisy, cant get blurry 2.) a shader using "refraction" => becomes crystal clear, almost unvisible after exporting 2.) a shader using "thin surface" => becomes pure white after exporting I sent this scene to Andrea Mele on…
Push. Been having this problem since i started using marmoset with 3.04 i think. Toolbag crashes when auto reloading high or low poly meshes. Its not happening always, but enough to be annoying, sometimes breaking the file so i have to setup a new one. Also i cannot seem to figure out any reproducible case. Here are a few…
Obj files are exported as plaintext, and you can optionally export fbx files as plaintext as well. If you really want to know what's inside them you can open them up and take a look with a text editor (or a hex editor for extra paranoia.) Or you could try exporting one obj from Maya's student version and Maya's full…
Been working on this for 2 days and have the work flow finally sorted :poly121: Create a model (duplicate it for low poly) Create the high poly with holes (loads of techniques for this) Match the low poly to the high poly (works best if the mesh has some thickness) UV map your low poly Bake normals Bake Alpha (banding…
you're not limited by biped in terms of bone amount - it let's you attach dummies, or entire bone hierachies to any of it's joints. the bad thing is that you cannot do parameter wiring to e.g. read biped body part rotation and accordingly position a deformation helper bone. biped doesn't seem to expose that kind of…
Poleaxe Games is seeking a talented animator to create character animations for our Steam Early Access title, Empire of Ember https://store.steampowered.com/app/980640/Empire_of_Ember/ . As the successful applicant, you will be creating melee attack and defense animation on a dedicated first-person viewpoint rig in the…
Well ill get straight to the point, I sculpted a skeleton in Zbrush, did the retpology in Maya and when i got it in to MT this is the result i got : I tried to export with smoothing , importing to zbrush and exporting ..
I am struggling with an issue when exporting to substance painter. whenever I export my model into substance and bake it, all the world space normals have discontinued UV seams, this means triplanar projection and smart materials all have seams as well.I have been trying various methods to find out how to get around this…
So whats yours? i just got mine today Background: i am the lone 3d artist in a company which does mini 3d games to sell along with our "duck hunt" on crack type of system we sell. so anyway my boss comes in and tells me he wants to do some deer hunting game we plan to advertise in europe along with our laser thing a ma…