@Mop: Yeah I tried all those and all the tricks in the book that normally solves it. I bet that it's gotten issues during modeling from duplicating/merging etc.
Oh snap. This totally solved my problem. I had a feeling that the answer was right in front of me, and I wasn't using the script the right way. Thanks a lot.
Snapping to a incredibly dense mesh is useless until you zoom in anyway, which should solve your fps problem. Its literally never been a problem for me.
Hello Guys , Here is the latest update for the body and head as well. I have solved the correction as per my knowledge ,Please give the feedback and your comments . Thanks
This is too big of a mystery for me, I think we need to call in the Hardly Boys and have them solve the case of the front page shitpost. http://vimeo.com/135696536
I'm telling ya. We could solve so many problems with just a few bullets. I'll donate 100 dollars to the "Rid The World Of Retards foundation." R.T.W.O.R.
@musashidan So since I have no library yet on such things, if I make each and every item with a low poly version, would that solve the problem you say?
that is the image i got from xNormal, while having the Low Poly and the Highpoly as the same mesh. All my test renders are done as 256x256 it dosnt solve anything.
the guys at Unity were nice enuff to respond in the Area to my shadowless indie disatisfaction: well. that solves everything. grrrrrr.... http://area.autodesk.com/index.php/stories_bts/bts_detail/unity_ceo_david_helgason/