Didn't want to make a netflix thread, so i'll post this here. http://www.deadline.com/2011/07/netflix-unveils-60-price-hike-for-streaming-plus-dvd-service/ "The company's abandoning its $9.99 a month plan that enabled subscribers to watch unlimited video streams and also have one DVD out at a time sent via mail. The price…
I feel a lack of 16 gb Ram only when I do some photogrammetry work with 200 mil poly objects. In other cases it's usually enough to just close a few redundant programs in background. Also Imo you don't need super hi end video card. Remember you are going to make games, not play them. The only reason for hi end video is GPU…
Very interesting article, I saw it time ago but never really drew any parallels to art. Now that I think about it actually polarization is common among professional illustrators. They polarize certain aspects of their art to create distinctive look and stand out from crowd. Surely enough, some people might dislike it but…
Sorry for the late reply here: If you are building for Android, gloss maps are not supported. There is like one Android phone in existence that lets a shader pick a custom mip level and this is key to our fancy gloss :( . Otherwise, if you mess with the "Specular Sharpness" slider and see no changes to the reflection, you…
Here's my update tonight guys... What I've added in this update are as follows... - Seaweed floating under the water near the shore - Dry Seaweed melded onto the rock terrain leading down to the ocean - some trees to break up the harsh transition between the rock floor and tower - Seaweed texture set to vertex paint blend…
Did we used to have delete? I don't remember it, but doesn't mean it didn't happen. Generally I think delete is a bad idea. Really fucks up continuity in a thread. It's a forum after all, discussion is King. Editing alone is pretty strong. When someone blanks their posts in a fit, it's always bad. But it's a pita when…
So I am struggling again i am following the 3rd included tut and for some reason it automatically has this angle finder looking triangle thing. how come it won't show up for me? EDIT: aaannnnddd now the view cub is gone, i reboot max and it asked me for dx9 or dx10 i chose dx10 for the hell of it and now the view cube and…
@Mossbros JUST WOW. This is that info that I need. I had no Idea this even existed. I have to try it out asap. So when you said pro boolean, I dont know why it didnt occur to me to use it, I tried it and it worked splendid! What I ended up doing was taking the faces of the grip that I wanted and making a new seprate mesh…
ok i just chose to not base my low poly sofa (400 poly) textures entirely on the movie sets because the movie version just looks like new that theyve just turn up whereas my version hopefully resembles something thats been worn btw im going to finish and start importing the rest of the meshes in udk i had a question about…
I haven't had a chance to test in UDK myself but try this: (if using max) throw an edit normal modifier on the grass, select all the normals and drag them upwards then do this (clipped from UDK news). "Custom Normals with FBX * FBX importer now supports custom vertex normals * This is useful for 'combing' vertex normals on…