Hello everyone, So this is my first serious sculpture in ZBrush! Made it following Victory3D Udemy's course, very useful, really recommend it. Feel free to give some feedback i will really aprecciate it!
Do you need something done and like my portfolio feel free to contact me through the email/site, I'm cheap. https://dljobb.wixsite.com/danlportfolio Here are some examples of my work:
GCMP, as pior said, true art is not about the skill, but about the impression it invokes in you. Also, comparing those sculptures is almost like comparing cinema with music.
After DW this year I decided to get my hands into some super sculpey! if you want to see the rest of the pictures and see my process feel free to visit my blog at http://stevekick.blogspot.com/ He took about 6 hours to make. C&C welcome!
Like the character sculpture work but maybe increase the tonality of the rendered shots with dynamic lighting. Not sure how these are rendered but my suggestion would be to manipulate the use of three-point lighting.
I think sculptris is still free and will give you everything you need to play around with shapes and forms. I'm really digging the shapes you've got going on man.
This is my first showcase thread: Here I will post my WIP of the The Hobbit recreation project. I do most of the models myself (Others will be credited) Honest feedback are welcome! (And feel free to join the project) Tools: Mudbox, MayaLT, Sculptris, Photoshop, Substance Painter, UnrealEngine and NUKE.
So this is my elf head, it took me three days to finnish. She's my third or fourth attempt at 3D modeling and made in sculptris. The anatomy's probably pretty off, I'm used to drawing manga. I'd love any tips, criticism or advice people have to offer.