The SPU's gave us a lot of power to push a lot of geo that we now cant do since we dont have the SPU's. This is because we knew how to really develop for the Cell being first party and not ever worrying about Xbox or PC versions. The added power of the PS4 equals out to the power we were able to achieve due to the Cell.…
This is so nice! I really like the texturing you've done on the fox! Regarding the transition on the tail it is a bit jarring and I feel like maybe if you just softened the contrast and textural feel of the top of the tail where it connects to the body it would feel a bit easier on the eyes. I really like the rest of the…
Hey! The situation in the 3D industry right now is, mildly speaking, not good. There were a lot of factors but I'm sure you've heard about the layoffs and studio closures. What this means is that it's currently very hard to get a job as a 3D artist. I've seen people looking for jobs for way longer than 6 months, so you're…
yeah I think its the same issue as your dom war sculpting, be bold . do it on a new layer and you can always pull it back if you go too far, so theres no reason not to . good progress though!
Cool I loved the art style of the first Alice. The concept image has me a bit worried. It seems a lot less intimate chess n cards and a lot more god of war with snails. It's still way early tho.
Hey guys. Thanks for checking out my project :-) I call it the Mars Chirikov Mission. I haven't done any 3d work in a while so I'm looking forward to playing with all the new features in UE4. I'm eager to improve my skills while working on this project. I look forward to any feedback/crits/comments you have!…
I went out of my comfort zone and I concepted a biological monster car. Hope you like it! :D I also made a creation Video : https://www.youtube.com/watch?v=sB1OG7Wfqe4 And put it in Sketchfab: model My Artstation: https://www.artstation.com/artist/igorpuskaric
Hello guys! I want to show you my latest model that I just finished It is an old car 1910 Maxwell Model AA Textures were created entirely in DDO Unfortunately I was unable to find any blueprints Here is some screens Thanks for viewing
If you are going to do a big scene you have to have some way over layering details on. First you need to know if your engine supports Decals or Multiple UVs. If it doesn't support either you could try creating an extra set of polygons above the ground to add in those details but you could get flickering issues if you do…