I've been doing contract work for 12 years. I'm always of the opinion you start with what you'd feel satisfied getting and make the first part of the contract small/short. Always get paid for your work and do so regularly. Don't make allowances or exceptions unless you know them / have worked a long time with them. Anyway,…
Great start. A few notes. -Are you going for a generalist position or an animator position? It seems like you have more animation than modeling, and would suggest putting the modeling at the end of your reel, not the start. -The mammoth "jump" kind of ruins that piece. If possible, go back and polish that more. It's really…
Yeah but, you develop a different mindset working with NURBS, it's easy to create basic shapes with basic operations, but when he will start to make something a little more complex he might get lost in support lines and 2-way sweeps and debugging curves :poly122:. You have to be a little more precise and a little more…
I always try to break down what I'm currently doing into a little task list and commit it to paper. If I want to keep a reasonable pace on whatever I'm working on I try to get as much scribbled off the list as possible. It may sound cheesy, but committing your intended actions to paper really helps keep you focused and you…
Good feedback above. Definitely expand your knowledge for creating materials and start upgrading some of your props by baking higher poly objects. Here is a good thread with a wealth of knowledge in it for material work in PBR: http://polycount.com/discussion/136390/pbr-physically-based-rendering-bible/p1 In addition to…
Those threads were when i was starting out as you can see from those sketches. I am not at the stage of starting out anymore, so thats why I asked this question again based on one concept sketched and painted out roughly for practice. This thread is not based on the professional level, nor it is based on start up level. It…
I have Bristol sketchpad; The reason I did not state that is because when you are using 2H-4H on it, you actually carve on it, there fore it is near impossible to erase. I am saving those pads when I am extremely good in drawing. Thanks tho. I was also counting on someone stating "You should start using bristol boards." xD…
its a mixed bag at liquid it all depends on who is the art manager.. but once you start finding out how much an asset is really worth the rates they pay might be a bit disheartening, and this is all depending on the project. but your also paying for the opportunity to work on a project and not having to building up a…
I understand What ur trying to say nite and that's what most people been telling me at the start , But I don't wanna start on a new head model yet , i wanna keep improving this one to understand how to solve my mistakes , once this head becomes fairly good I'll start on another one and apply all what I've learned on it ,…
Thanks for the feedback! Yeah I did go a little heavy handed with of the micro detailing and added more wear than was in the reference. I actually have a question I ran into after I started this thread regarding that. One thing I'm not sure about with substance painter is the normal map. Even after all the detailing,…