second I 'll show you how to make your monster looks delicious the model need a bump map and a blend map this is the original look with a blend map '' gree wall texture'' put a point light other lights setting for back ground and fore ground rains and fog in the back ground using curve to tweak the light final~ basic…
Important things for max users to know about maya.. Maya doesn't clean up after itself. Maya let's you make shit geometry. History does not mean non-destructive, it just means it's dirty. If you want less crap in your outliner tell it to display only dag objects The reason it broke after you mirrored is that you didn't…
The designs are really nice. They both lack depth though. Everything feels really flat. The metal box needs color work. The wood box needs to not be dirt in the box. The moss feels tacked on. Give it depth. The spiderwebs needs some brighter highlights to have a shine to them. Nails! Focus on telling a story with these.…
thanks Max and Skillmister lol... Hey Ged, main ref for the nose is crocodile heads, so its a bit rounded, i might push the face around again soon as its lacking in any interesting angles/forms. For the skin my main inspiration was the lizard skin demo from the new spiderman film…
Thanks William, and as it happens, after a break for the holiday, I've turned my sights to Quixel Suite. I picked it up on Cyber Monday discount and chose it because of its Photoshop integration will slipstream me into mastery because I'm already deeply familiar with it. I spent yesterday cramming on it's inner working…
If we're looking "The Art of..." typed books, then The Oddworld Inhabitants book might be my favourite it goes through each of the games, including several of the cancelled ones, and discusses development and aesthetic choices. It's also really pretty. https://www.ballisticpublishing.com/books/oddworld/ Goblins of The…
@nistrum Thanks man thats big help :D @spiderdude, this is my first an only year on a course that covers quite a range of topics such as video post and sfx and such though im only really in modelling And most probably a big part of why the first one was off was due to the lack of a proper reference i started with a demonic…
I have decided to continue my efforts to model and render my take on Miles Morales spiderman. Here is my work for today. Just blocked out the body and clothing. I think i will do for a stylized realism look.
@edlucas3rd really nice man! very much in character of venom. Only one nit pick is venom's left leg, with the combination of default light and flat side view, venom's left leg looks bent toward the camera, the wrong way, @ 2:00 as he throws spiderman back. The lack of highlight on the calf really throws the left leg off.…