Just a niggle with your writing. Some of the images were rendered in Cryengine, and others were rendered in Marmoset. In addition, you overuse the passive voice. So instead of saying: "The entire scene was completed in just under a month and is presented in the Cry Engine 3" you should say: "I completed the scene in just…
Rendering out a complete map should do it. If you want shadows seperate from your diffuse and spec maps you can apply a white material to your object with spec at 0 then render a complete to get AO. Then render out diffuse and spec expertly. The problem is, the lighting will change every time you move the viewport. You are…
@laylala For rendering with subdivision, instead of pressing 3 for preview in the viewport, set the subdivision in a render layer instead. It's not a huge deal for small scenes, but it keeps your scene lightweight while you render. The specifics of this depends on which renderer you're using. Also be aware that UVs and…
This was sweet. -I would suggest talking about keeping an even pixel density through out their scene. -To the animators, everything felt very stiff. Go over squash and stretch, and how you have to over exaggerate things for them to actually show up. -And last you should go over presentation. Its a shame to see all the hard…
Thank you for the answers. I won't be using this for a game, just for rendering purposes. Which is why I added (unnecessary) lines to it - that mostly stems from my assumption that it would make the render better when looked at from a closer distance. Should I try to remove loops or will that remove detail from my render?…
Just started using mentalray again in Maya7. I've incountered a similar problem, my render was coming out with the wrong materials applied to the model, even though I had an exact duplicate of the model beside it rendering fine. The problem may be old shading group connections to your geo. Check your model in the…
uhh if I'm understanding you correctly, he could use Mentalray's contour feature. Just go to the shading group of your shader, go down to the mentalray rollout and check on 'enable contour rendering'. adjust the edge width accordingly, then go into the render settings in the mentalray tab, go to Contours and check on…
@Deniell Thanks, nice to hear that it is an inspiration for you :) @sabillano Thank you! It really is not that hard to maintain this since I am posting very irregularily and don't pressure myself - I just post whenever I have somethiy which is fitting and over time it adds up :)Here is another image, comparing the…
erm, while game/real-time technology is no doubt reaching great heights, personally I dont' think we're quite at the point you say. If you're talking about frame based rendering I don't see any studios ripping up their renderfarms for a game engines and rendering in realtime. Though some are starting to explore GPU…
Photos != renderings maybe rename it to 'Images' or 'Stills' I assume its a free web space because of the ads. But ads are a no imo. for portfolios because for example in your case they steal the attention because of the colors and the way they are created. So getting lost of them will let the visitors eye concentrate more…