If you don't mind me dropping my two cents here, in my opinion, your strongest suites are your environmental design pieces (though you draw a lot of man-made constructions and almost no environments with only organic matter) and your prop design pieces. If you want to specialize in that area then that's cool, but if you're…
First decide what it is you want to achieve. Do you want to do environments or characters? Once you make that choice, focus solely on that, drop the others for now. You want to really drill into one discipline and do it well rather than trying some scatter gun approach with a bit of everything. You can always develop other…
Joopson: oops! Thanks for reminding me :P Completely blanked on finishing the eye. killingpeople: Yeah, the plaid-- I wanted to make the skirt more of a fabric instead of a plain color. Thought red with blue would unify the armor and cape colors, but instead I should probably drop the busy plaid and give the red some kind…
I think it is great that you are reaching out to get a new perspective and get some help, kudos to you for that. Personally id say pick a field and learn that field. So focus on lets say props, make some kickass props and shape your portfolio around that. Or maybe environments and make one really good environment. Right…
Hey OP, You can improve a lot. For example it still seems you are really weak on modelling. Can you maybe start doing these. It starts simple, but it is really good practice. http://www.polycount.com/forum/showthread.php?t=129938 http://www.polycount.com/forum/showthread.php?t=132146…
Snader: thanks for your comment, with regards to stuff like file name and compression, the site I'm using compresses it, and the site I upload to the image host changes the file name lol Thanks for bringing it up though, I'll trying correcting these. And thanks for your crits on the presentation of some of them, I'll…
Will resume main scene next week-- I'm getting closer, and I got permission to go into my old school for a little bit to make a template scene that isn't so wonky. Going to try and get a semi-final scene-setup going while I'm there. Until then, I'm doing some missing props/overdue clean up work. But today I did none of…
Well I am liking how the website is. Simple to the point shoving the artwork in my face on the first page. So some feedback. You are seem to be super focused on the hand painted style, that is cool as lots of games use this but I'd not have it as the "title" hand painted 3d environments and props. I'd get rid of the hand…
Hey there! I wanna give you a few suggestions based on my humble experience: 1) Don't define yourself according to a past experience which you consciously discarded. You're not a "college dropout" you're a "junior 3d artist". College has nothing to do with it. Be proud of your decisions! 2) If you studied really hard for…