Hello, I'm currently building my portfolio in the hopes of landing a job as an environment artist for video games. I've been learning how to create props for a while but am now transitioning to creating environments since it's what I ultimately enjoy the most and I have a lot of time on my hands to learn everything as of…
What ignited your passion for developing games? When I realized how potent it feels to inspire and connect others through my art, there was no other desire for my career. Moreover, spending each day challenging my creativity to craft extraordinary projects satiates my passion. My name is Jaden Malley. Currently, I have…
Awesome, much better! ^_^ And don't be embarrassed. The more you practice, the easier if will be for your eye to catch these things. I would still like to point out the scale of the attic though. In the concept you can see that the bottom of the attic roof pretty much lines up with the top of the house roof. In general,…
I don't think its harassment, you're letting them know you're active and that your interested. It gets you portfolio back in front, in case it was shuffled to the back. The only possible red flag it might send up is if you don't change enough and what you had previously wasn't what they where looking for. You want to make…
More and more Environment Art has started to develop a number of sub-categories.
Different studios break it up in different ways, but here are some of
the roles that fall under Environment Art. Prop Artist – Pretty self
explanatory. Model and usually texture prop objects. This is one of
the easiest jobs for studios to…
I usually merge meshes together wherever I can but there are a few exceptions. Reasons for merging vertexes: * Merged vertexes are much easier to bake maps from as you don't have overlapping geometry on the lowpoly. This is a big time saver and produces much cleaner bakes. * Merged vertexes have fewer visible hard edges.…
If you don't mind me dropping my two cents here, in my opinion, your strongest suites are your environmental design pieces (though you draw a lot of man-made constructions and almost no environments with only organic matter) and your prop design pieces. If you want to specialize in that area then that's cool, but if you're…
First decide what it is you want to achieve. Do you want to do environments or characters? Once you make that choice, focus solely on that, drop the others for now. You want to really drill into one discipline and do it well rather than trying some scatter gun approach with a bit of everything. You can always develop other…
Joopson: oops! Thanks for reminding me :P Completely blanked on finishing the eye. killingpeople: Yeah, the plaid-- I wanted to make the skirt more of a fabric instead of a plain color. Thought red with blue would unify the armor and cape colors, but instead I should probably drop the busy plaid and give the red some kind…
That's such a great visualization ! Straight to the point. Adding to the above comments, if this current body texture was to get scaled down to 1024*1024 (for instance if an hypothetical game was to be set to medium settings, or as the texture gradually loads and mips up during a cutscene), this is all that would be left…