[ QUOTE ] Yeah, that's a good review Keg. Another here, from a painter's perspective. You've probably seen it. Hmmm, Per I'll have to disagree with you that the sunlight is yellow in this shot. The shiny wet parts look white to me. I see some mild yellow edge-ringing around his right forearm, artifact of the sharpen…
hey man, solid start but i think that AO doesn't look very good. if you want to go the dynamic lighting and shadows way, i suggest increasing the radius of the AO to make it more "ambient". the edges of the pillars and other objects are very sharp. although i don't agree with the saying that no edge is truly sharp, i do…
Hey! I'm doing something very similar except an apartment instead of a garage, and I want to learn pretty much the exact same stuff as you. I think your 3cm example is actually working quite well, ultimately I think it depends on the material. Bricks, Stone and Wood are going to have a slight chamfer due to erosion. The…
So... Current progress for today. I still need a tiling texture for the metal elements, like the windows, the pipes and the tank. Some colors are a bit off at the moment. Maybe i fix them on sunday or monday. A few meshes need some optimization. The roof of house 1 has a lot of not required edges. The decals are still…
The skin displacement is just the start of the detail. As far as bird anatomy it only goes so far mainly because there's no big ass birds 1 ton birds, so it's sort of an extrapolation of bird with some slight elephant inclinations since we really don't have anything bigger, but obviously I didn't want a wrinkly mess either…
Ok I think I could spend a lot longer on this piece but I really want to move on, I made some beauty shots and used even more of your suggestions, I put a slight FFD box on it and tried to give it a look like the foundation is slipping, thanks for the idea Vig! Then I used some opacity vector painting to give the yard some…
lol, i woke up and was surprised by the amount of comments... to be honest i did slack on the texturing. i'll hide everything else and focus on texturing the castle today. so do you guys think i should use 2-3 semi-high res textures so i can add in some specific detail, weathering, and lighting (as far as in the texture)?…
[ QUOTE ] First thing that comes to mind is a slight doubt of that fan underneath, hehe.. First of all I think a fan for holding the ball of metal levetating off ground would be pretty huge. Far more area than the ball itself. I like the idea of an inside ball being the "wheel" better, just a couple of stabilizers on that.…
It
is a simple scene: a) A wall b) One Lens(refracting) c) One
light(photometric light) The light is oriented at the wall, and between the wall and the light, is the Lens(glass object) Why
mrRendering stops[stalling,hanging] at 98.1% Photon Emission when I am
setting IOR =2.0 ?? [Lens_01 IOR=2.0] If
I set the Lens_01 IOR=…
Ugh... that is a kick in the nuts! But at least you saved me another week of frustration trying to figure this out. So I guess maybe you could answer some other questions that are a bit related. Is there a trick to get direct lights to work as infinitely far away (like a sun system) with SFX? I'd like to get the light to…