Yep, totally agree with you Jet_Pilot. Like you said I think that I should have defined muscular form better on this model that's definitely something I will aim to to in the future. Much appreciated =)
@Supradip @TrevorTruscott thanks!! tiny update. Sorting some shapes and defining environment design things! will probably push the head forward, also want to reinforce the smashed wall concept but still dunno how...
Tyrions definately one of the better ones. He's still a Lanister but not evil like Cersei (he's my personal favourite character in the whole series.) Viseris really really deserved what he got.
Make model consisting of quads and instead of using supporting geo you use smoothing groups to define hard edges, add a turbosmooth modifier set to preserve smoothing groups and another without on top.
Define perfect. Subd is just add more geo and smoothing things. So not perfert but the more starting geo you have and the more subd iterations you have the closer to perfect it will be. But it will never be perfect.
I can't. Doesn't read like Peter Capaldi in any which direction. I'd go back to the sculpting phase and defining the medium forms. Gather a reference board of all good Capaldi portraits.
Cheers MoreDread, Pysk0s anatomy pic will definately help alot, the arms are trickier then you first imagine! Will work some more shape into the arms once i have some more time to work on this.
metal parts look really cool. i don't get what's going on with eye sockets. they look pretty shallow as if there were squinted eyes inside them but if its eyes then they're not defined well.
I would like to define the function like above but also be able to do this later: And at this moment the foo.baz() function shall not calculate sqrt(n+1) anymore but just write "hello new world".
This. My first impression is that underneath all that deer fur, these animals still have some very defined rib cages and muscle mass. Everything being very rounded makes it look closer to a toy.