uh, is it me, or does Luxor not work? i tried a DM match and whilst God Horus and Karnak appeared as they should, Luxor appeared looking like hyena one of the default egyptian blokes...
Make sure both apps are set to the same fps. If you're exporting at 3ds set to 24 and Maya is defaulting to 30 your keys will be off. It's also important to match the exporter to the importer version.
If its not already set try making the material the object uses a final blend with its blend mode set to FB_Alphablend. Its likely defaulting to overwrite, and might be the cause of blocking the objects behind it.
i believe its nothing wrong, might be that Maya 7 dont have such support. If its going on default rendering it should work in high quality rendering, so, it doesnt have support.
Nicolas Cage's hairpiece 'aint working for either him nor me. And yeah, that skull, wtf. Looks like they found it in the free models section of 3dcafe. It's an .obj with a default material and no texture assigned.
here's a quick render with some default modo materials: I want to add a bunch of rivets/screws to the armor, would it be best to do all that detailing in zbrush and create a normal map? -thanks
Customize > Preferences > Gizmos tab > Transform Gizmos > Size I think there's also some hotkeys by default, but I changed them to + & - on the numpad. I end up changing the size once in awhie.
Well he's saying that when he presses 0 that nothing shows up, so you have to assume he means the RTT options box thing. Try resetting to the default layout.
You've accidentally hit "O", which toggles Degradation Override. Press "O" (the letter, not the number) again to fix it. And maybe remove it from the keyboard shortcuts list, it's a bloody stupid default key
I used max with mental ray, with an ambient occlusion material. No lights, sample values at min 4, max 16. With these default settings, I get a lot of over exposed white areas.