Too bad someone at CNN can't use google image search... Sad to see him go but even wrose to see CNN post bad pics, why not break into his house while he is taking his last breath and snap a few shots? SHESH, show some class CNN.
Bah. Creating tree it self is suprisingly easy. It's some spilnes tosed around and bended in random directions. The tricky part is to create good looking branches textures, leaf clusters and so on. This is biggest time sink to get them right. And there are few options: 1. Take camera, go to forest, cut some branches of…
Hello! I built a Wipeout style prototype game with four other people back in 2009 over the course of a couple of months. The prototype was not bad, but suffered from a few issues here and there (to be expected). The artwork was completed by two university students for their portfolios, and it was absolutely fantastic -…
I suspect you hardly need lessons in concept art workflows but if you want better work faster then I think the most obvious suggestion would be kitbashing... pre-make stuff (meshes in particular) and reuse it. Right now it doesn't look like you're reusing much except maybe some circular alphas, but you can go a lot farther…
That's what I tried to tell. I said many times in the guide that gradients aren't a bad thing at all and you can get away with most of it if you use a synchronised workflow. Maybe I should rephrase it a bit, because I never wanted to tell that gradients are bad...
Hopefully this is a joke. Not again, please http://en.wikipedia.org/wiki/West_Germany_1%E2%80%930_Austria I'd rather see my favourite team losing than a manipulated game. There have been enough bad referee decisions in the tournament so far, no need to make it look bad again.
This is all I see really and would use. I would swift-loop-delete the loops I don' need and/or delete the polygons I don't need and bridge to the other Spline. Honestly, Max is bad and can overly complicated stuff for us, but it's not THAT bad, and if anything, Splines are it's forte.
did you just project the Texture onto the modell? cause it needs alot of work or is it the lightning . The pros: Clean Modell very clean The Cons: Bad texture, very bad. Tips: Could've made the glock highpoly and projected the detailed parts onto the Low poly. Even a AO map would've helped it =) . Keep at it! =)
Thank you clockchrome I had no idea there was a difference between the patterns, well now I know and knowing is half the battle...(bad joke is bad...) Anyways I did grunge up the texture a bit, the normal map I have for the moss is not popping as much as I would like but it is looking much better.
I think ikosan meant: http://firstkeeper.deviantart.com/ ...and box modeling is not a bad method. The only time it will be bad is when you want to sculpt your mesh and you have non quad / not so evenly spaced geometry, like you have now. I like your progress so far, keep it up :)