is this what your looking for? [ame=" https://www.youtube.com/watch?v=D87isBR-Cuw"]Accordion Rig Quick Demo - YouTube[/ame] If so, iv uploaded the maya file, https://dl.dropboxusercontent.com/u/2516103/accordion.mb Basically what iv done is write a simple expression to drive the bones based on the last ikHandle. You need…
so you basically are selecting every loop and manually align to X or Y? I'm biting my teeth right now with some of my forms, but i'm getting there, gladly i've some more free-time today to just figure it out til i have to make progress. Yeah the straighten-tool is pretty annoying most of the time, but i didn't know what…
It would be a good idea to include the image or a direct link to the concept so we can compare and give you better feedback. :) I dug it up http://1.bp.blogspot.com/-za9s6GPzOZU/Ui8q9mOsHMI/AAAAAAAABlY/Xy12i0zrd6Y/s1600/witch's-room.jpg It looks like you're off to a really good start, pretty accurate proportions. It's hard…
To lose Shift+Drag is a tad of an overstatement to hear a maya user call out tbh. I mean, one thing Maya over throws 3ds Max in is the "G + Y" repeat commands which I use much faster than this 3ds Max user transition of Shift+Drag extrude functionality. Just do your extrude, and select any component you want after (faces,…
neat, I will have to try that some time, pity Im on a mac at work and dont have maya so baking textures from one mesh to another can be a little tricky just cause I dont have the tools. Anyway I found that one of my current sky domes looks pretty good if I just scale it down to half its size on the y axis and then double…
Looks really cool, but I think there's a scale issue: The point where the stairs meet the platform is comparatively large in your scene which draws the attention away from the stuff that's on the platform and to that "empty" spot. Also, I think the roof could benefit from some vertical and horizontal wooden beams sticking…
Hey Polycounters! After watching Allegorithmic's videos about Substance Painter I realized I had been doing a couple things incorrectly and decided to come back and fix a few things. In the process I figured I would also remodel a couple things that were bugging me. I adjusted some proportions for the grip and other misc…
This thread is old but Cyrid, your advices are helpful "through time" ! I tried this S.Pivot a few times and couldn't figure out how it worked. Well now I know. And that's a f...king great option in ZB : one more ! :) Thanks dood. Edit : This being said, I tried a bit and S.Pivot resets temporarily the center of an object…
I like the clothing, but I'm not sure about the hair/facial area. It might be the SSS but he looks a bit.. plastic-y. Tone it down to a slight reflection, for the most part it's doing more harm to the skin/realism of this guy than doing good to it. Another thing might be to study the aesthetics of his clothing. It looks…
Glad you liked it man and I agree about the hips, in fact I'm not happy with the beginning at all. I'm probably going to revisit it someday because i think the fall turned out quite nice and maybe try to add some more time before the ball hits. Heres the walkcycle again with fixed toes and I pushed the extremes on tran y…