nevermind the first part. I just created a copy and subdivided it in simple mode, creased all the hard edges and baked it out as a LP and then i replaced subdivided model with regular one. The waves are gone. but im still wondering if its possible to combine 2 normal maps and picking the best parts out of them and…
This is the final sculpt of my Bloodborne fan art, I'm going to add a few adjustments and details to the texture, also, some parts are overlapping between them and that has to be fixed. Now it's time to do the low poly model. :)
Marketing ART OF WILDSTAR Final render images by Hong Chan Lim http://hcpunk.cgsociety.org/ http://hcldesign.tumblr.com/ various in game polygon parts were done by Carbine Character/prop team, artist from outsourcing companies.
skarner wip just blocking out the concept in maya... will go through in zbrush to define the parts where flesh meets metal, and bake out the detail in bump and AO or something...