Thanks for the replies! @monster - its actually a proprietary engine but does allow for batching. Yes everything is static, no animations. So 10 of the same so long as they all share the same material will be batched. I think I'm good on that part thought it does lead me to another question later. @Eric - Yeah that was the…
Ok so...based on what you guys said: the main focus is to create/speed up workflows so the artists don't have any technical issues and only focus on creating art rather than fixing something or do repetitive work, am i correct? I'm more of a Maya guy when creating animations and rigging and only use Max for modeling. But…
Could the tail be mirrored? There isn't much padding between the pieces, you should apply a per pixel map and see just how many pixels you have to work with. Some of the small tiny pieces will be lucky to get 1-2 pixels and they are going to bleed into each other. You might as well put a tiny square in the UV layout and…
@Humming Nice one, but I'm not looking for volumetric ambience, more of actual clouds. Quicke example from upcoming game Sky: Something you could fly through and feel its density basically. @Eric Chadwick That looks dope, but you can't really know if it's just trickery or actually done volumetrically(?). I have done some…
so i assume this whole thing consisted of James and Eric calling a press conferece in a drunken stupor while in mid flight on someones private jet over the Atlantic. only to realize the next day what they had done. sort of like when you wake up with a hangover and find that the tv is in the pool your car is on the front…
Hey Eric! I do think it is something I'm doing wrong with my input maps/meshes, as I am using the exact same textures in UE4 as I am in DDO. The image I use for my textures is greater than 4K, what is the difference between that and a 4K material? [ I'm still new to this so I have no idea :) ] Here are some examples in UE4…
Thanks for the link, Eric. I'm currently working on a project that revolves around some higher-tech interior environments, and I've been focusing my modeling and normal mapping on modularity. It's been torture to get all of the different hallway sections to be seamless when butted up against each other, but it's moving…
The only thing I could think of at the end of that last episode was "Walt, you're such a massive dick". Pretty epic season though! Here's to hoping the closure of the series will be equally epic!
Paramount have just unveiled the epic first official trailer for their highly anticipated Halo TV Series! Featuring a look at Covenant Elites, Dropships and Forerunner technology this first trailer packs a serious punch! Check out the epic footage below:
http://epicgames.com/community/2012/11/free-art-tool-released-thanks-to-epic-friday/ Epic themselves released a free perspective grid tool, if that helps...