Wayforward is seeking an experienced character concept artist for an action game on the Wii and 3DS. We're looking for a talented artist with a good grasp of anatomy, and the ability to work across several visual styles. A portfolio that demonstrates a strong anime style is a bonus. Please email Damon DuBois at…
By the time you finished writing these 4 paragraphs you could have already downloaded the Topogun demo and tried it for yourself. You essentially just wasted your own time ... https://polycount.com/discussion/219240/topogun-3-looking-good#latest If anything the most meta answer would be ... if you are sooooo absolutely…
I would like to point you to this mod /new tech demo someone on the sonic retro forums is currently working on. http://forums.sonicretro.org/index.php?showtopic=19981&st=240 I think you can borrow alot of similar elements in which this tech demo is displaying, I prefer the mixture of "chunky" style of 3D your doing as…
Hello all! I'm glad to show you the first minutes of the early demo, as shown for the playtest. We are working on adjusting a few things, but the game seems to do great and the feedbacks are very positive... Since it is a narrative / puzzle driven game, we don't want to spoil you too much... All is work in progress. Made…
IMO, the shells-n-fins approach can look good even when animated, if it's done well. There used to be a demo here where you could push the hair around on a bunny. The problem I see is it's tough to generate the textures unless you have the programming skillz. There's another demo here, though I couldn't get it to run for…
Well, Depends on what platform you're gonna use her for? Is she for gaming? a Art Project ? Or a Demo Reel? Me heh you -know- my answer ut2k3 or Q3 A or Jedi Academy... And you did a great job on her, doing a anime style charater *can* be frustrating used to have a friend that did a few db and Angelic Layer models for a…
Maya, ZBrush, Roadkill, Crazybump, Photoshop. For the game editor part I haven't decided if I'm using Unity or Unreal. (I've been having problems with the ZBrush demo I'm using though. After subdividing a few times the model sort of splits apart in a way that isn't visible until you try to export it. The best advice I got…
I remember trying the demo of FFXI for Pc just to see closely the awesomeness of the art throught this viewer: http://www.polycount.com/forum/showthread.php?t=56985 And I think it's the only reason I would try the beta or demo of FFXIV... inspect the great art via some viewer. ... I'm not a fan of monthly fees, that was my…
Long rambling post so here's a short, short stfu and get to the point preface: -Have a little tech scene I've been working on that I've decided i might want to try making into a little game while at the same time making top end art to put in my portfolio. -Don't know what sort of little game i want to make at this point.…
I haven't posted anything about Guildhall at SMU recently ... but the school is about to hit a major milestone. The first class of student game developers will be graduating on December 11th, 2004. If you are local to the Dallas area, or in convenient driving distance from the Plano, TX campus, you might want to consider…