use the object fill tool instead, its located in the object paint tab. https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-C87493C2-6E85-4DCB-A0AC-F355A9AA174F-htm.html
After a bunch of cleaning up and minor adjustments I'm calling the sculpt done. After decimating I started retoplogizing in 3dsMax with the graphite tools. So far I'm happy with the head, it's a bit highpoly, but I'll adjust if it gets too high later on.
MoP's Mopknit works pretty well too, Passerby linked it here http://www.polycount.com/forum/showpost.php?p=1649497&postcount=13 And if you use 3dsMax Slideknit should work except I can't find any working links, anyone?
For models like this i usally merge all the needed geometries for the enveloping process or use a simple basemesh. After that the weights get transfered with gator to the real mesh. The viewport looks like 3dsmax so you can use the skinwrap to transfer the weights.
Hi Thomasp, great work. After painting the skin in Zbrush. What resolution do you bake the textures out as for a full body character? Also using Blender myself, 3dsmax user here. Blender has become a really good app.
The depth map looks similar because it was rendered with an opacity map, I stopped doing that, but was too lazy to redo the render. I am using hair and fur with v-ray in 3dsmax. You can get the alpha channel through the frame buffer.
It was a cloth sim in 3dsmax which takes an age to setup, but faster than sculpting it:) I am surprised no one has a written a cloth sim for zbrush, that would be great. I tend to use cloth sims for fast turnaround projects to save time
thanks guys, i checked my floor and its tiny so my scale is large but when i exported it to 3dsmax its pretty much 10 units high, hmm i'll do more experiments but this is a step in the right direction. thanks!
Hey @KatieJ and @GravityBwlast Thanks for the kind words and feedback. I made some changes based on it. I've been blocking out the armor so far. I still have to figure out the arms then I'll jump into 3dsmax for the hard surface modeling.
cptSwing, thanks! Glad my method wound up being useful Ravenslayer, I googled TexTools and then cried silently because it's only for 3dsmax... just like everything else :( Here's the link for anyone else who's interested: http://www.renderhjs.net/textools/