I've done quite a lot of portfolio review for hiring, and your biggest issue is your portfolio. It's not that your work is especially bad, it's that it's generic as fuck. You've got a random smattering of assets, none of which are particularly memorable and they're not presented in an appealing way. Nearly every asset has…
360 in Marmoset. I mainly wanted to practice setting up gloss maps etc.. It doesn't look great, but I think I'm starting to understand the concept better than I was before.
Today I was feeling a bit down, so my progress has been slow with this. I scrapped my old cabinet model because it was so bad and started again. Got some references too. It looks better (much better than my old one). I'm pretty stuck on how I should alter the geometry on the feet of the legs... they take up 360 odd tris…
Interesting the demo only used 4.5 gigs of the 8 gigs of vram. The materials on that guy look great, I really just want to see a 360 turn table of a character in their new engine.
This isn't really helping anyone that's already in, but you never know, it might help someone who's considering their education. $130,000 is an immense amount of money - I've been trying recently to dissuade my girlfriend from starting a university course (tourism industry) over here where the fees alone will be £36,000…
@polypassion wow, thats a nice blockout allready! nearly an exact fit :smile: Here is my blockout progress for the satellite dish. Starting from the bottom and working my way up.. Goal is to get as much done in Fusion 360 as possible.
This is just not true. Gamers have not lost track of the PC world, there is just a growing demographic of gamers, and when that demographic grows the number of console gamers and PCs both grow respectively. To put that more clearly, "back in the day" say there was 2 console gamers to 1 PC gamer (begin of PS3/360 era). Say…
If anyone has any suggestions on how to sculpt hair or get smoother results I'm all ears. I tried using Lazy mouse but it didn't always work. I've learned a lot so far just in these past few weeks. Instancing is a life saver! When you're building your mesh from a cylinder you can do something that will make your life much…
Also if you did not know, 1 unit in UDK = 1 unit in Maya, assuming you have defaults on. A character in UDK is 36x36x96 so I use that as my reference personally.