I've noticed the same change and it really has been bothering me. I've been doing 3D art for over a decade not counting art school and in that time I've watched my talents grow tenfold but my client pool and revenue stream hasn't improved with me, if anything it's gotten worse. I feel like I spent so much time refining my…
Type your comment HERE BE DRAGONS! Post #10 in our 16 part series! Tock Adult animations! Articulated and elegant... The Tock dragon was somewhat challenging- no eyes, connection dependent parts, and long thin shape-forms. We wanted a design that moved smoothly (a la 'timepiece') in contrast to the very mechanical Machina,…
Hi everybody ! Let me introduce myself, i'm an 3d animator from Paris (France), here's my animation demoreel, comments and critics are welcome ! Glad to see some animators here :) [vv]40522921[/vv] Damn, the embed link doesn't seem to work, here's the link : https://vimeo.com/40522921
Hello guy! As the title says, what is the "proper" way to animate to make root motion in games work? The way I have gone about it right now is to move the root of the rig forward and then animate along that, which leads to pesky foot sliding that I have to manually correct every time I make a change. Feels a lot like I am…
We're a startup food brand launching direct to consumer (D2C) and via Distributors sold in export markets. To establish our unique brand equity we're launching characters and require short animations (15s, 30s and 60s) to bring the brand and characters to life. We are willing to share a percentage of our worldwide profits…
About the project: Escape is going to be a sci-fi survival game for PC. It will be unique in both gameplay and plot. Not only you will be able to build fortresses, hunt animals, gather berries and advance, but to advance through very interesting story and learn secrets of place you are stranded on. What we offer you: We…
Hi everyone, I'm developing a 2D exploration-based platformer with the Unity engine, and I need an animator to bring my character to life. I have some screenshots of the game up on my portfolio page here. I can't give anything up front, but the animator will get a cut of the profits when the game is released for multiple…
hello, im looking for Modelers,Texturers,Riggers,And Animators as the title states. this project is for a 2.5D fighting game -5 Characters(possible DLC) -5 Stages(possible DLC) the game is called "DeadLine__" where the characters in-game use what they use in their jobs/occupation to duke it out. hence the comic style. i…
Looking to Hire for Auteur/Videographer for Launch Trailer UE4.25 Sequencer, Animation Blending and RTX fluent.RemotePaidAt least 1 year cinematics experience and a UE4 reel/portfolio (3+ yrs preferred)Start: Very soon Launch Trailer plus some shorter/longer remixes Studio has a composer and original music, an audio…
Welcome everyone to the 103rd Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along…