I had never heard the term of ''Spec work'' before. So that's how they call it wow.. https://www.youtube.com/watch?v=DsstOs-K7gk After seeing this I understand better. Here's my take on this; if you're working in a field where alot of people which are not professional can ''imitate'' or simulate ''professionnal'' work,…
Reviving this quite important thread, since I've had some problems with choosing the most optimal t-pose. These things concern me: - the importance of the anatomy on the armpit - polygonal angle on the armpit for normal map baking - humeroscapular rhythm (the movement of clavicles, scapulas and muscles related to the…
not sure what your trying to ask...as for your high poly...all your cracks and divets and n e thing that would be unnecessary to model(all the little details) should be in your high poly. Looking at your bake, it does not seem like you have those details in there. Your high poly right now is just a low poly with lots of…
Hey, I'm working more on that model and configuring GoZ to try and toss the model back and forth between the programs, but no luck. I've got an excerpt from my old Demons story bible here that might be entertaining... The Seven Generals There are many who control the various parts of the machine-like government that exists…
So I've been working on some more small props as well as structuring a bit more the environment. These are some props I made: This is a wooden sculpture of an owl. (is this very atrocious for an unwrap? It worked well enough for me) model This is an astronomic clock that exists in Prague, I'm using it as window. The real…
good start, keep at it. Personally I'd say the back, butt, and belly could use more work to bring everything up to the same level of detail, and the pecs have too much of an inflated look to them. Bodies just take a lot of hours and a lot of work to get right. Maybe pick up a copy of Anatomy for Sculptors or something…
Lastest update: 17/04/19 Note 1: Part for ward, courier and particle effects will come very soon. Note 2: All those guides are the post I have written on Blender Stack Exchange, if you like don't forget to leave a like there: https://blender.stackexchange.com/users/23134/danyl-bekhoucha?tab=answers Note 3: this guide will…
Not in love with the pallet on this yet. I'm struggling to identify with the architecture. It'a a bit noisy in terms of visual clutter, I think spaces like this are stronger when you have more bold shapes and features. Less is more. Things I'd try: Remove some the trees and shrub planters out of the middle of the space,…