The lamps are the weak point here; they're all identical (in model, hue, AND brightness), it just doesn't seem plausible (all brand new bulbs?). They're also placed on seperate buildings (think seperate owners, seperate contractors, different styles of lamp) and opposite one-another. Surely it makes more sense to alternate…
You can break down the building details into strips of repeating elements, and stack those strips all together into one atlas, which tiles left-to-right. You could also pack a couple one-off elements into the same atlas. Then the up/down+left/right tiling textures can be their own separate maps. Brick, stone blocks, etc.…
I think you bit off a little too much. As Rmunday said, over 2 minutes is a lot. Your weakest aspect of it all is definitely the camera. My suggestion would to be to focus on the fight sequence, but ditch the camera work for now. Make sure the animation is perfect before you start moving the camera all around. For the…
When they say the topology could use work I don't believe they mean remove polys, I think it's more that the polys could be arranged in a better way. It's difficult to see from the one fixed angle, could you show a side on of the sofa as well as a view from the back. Textures look nice, there is work that can be done on…
More padding helps, should be at least 4 pixels for 1024x. Also helps to fill the empty in-between areas with 128,128,255 instead of black, so there's never a bleed problem. Don't use JPG because it's lossy, use TGA instead. You've got the right shader on the end of your image there. Ambient Texture slot is for the…
So I've been working on wall climbing stuff. You’ve got your basic vine wall, whereupon you can climb in any of the four directions https://gfycat.com/ThriftyReliableBluefintuna Then ledge mantling, either when you reach the top of a climbing wall, or leap onto a ledge https://gfycat.com/EverlastingBabyishDodo…
[ QUOTE ] 22" wide main LCD and 19" CRT [/ QUOTE ] Same here. Photoshop on the CRT with the pallets extended off to the main widescreen. Max on the Widescreen with its floating pallets extended onto the CRT. When you switch apps the pallets for the other hide behind the current app. Max is on the wide because color doesn't…
I like your color choices and layout for the site itself. You should center the page so it's not left aligned ...bit weird on widescreens when it's way over on the left. Probably could do with a couple less <br>'s at the top. The gap between 'Portfolio' and the other options is a bit funny. The art itself is decent. Walter…
The "spiked pipe" is just a concept, but right now I'm doing it high poly, and still like the quite simple five point design because I think of it as something done with a small abrasive saw in a garage (like Pedro said). I don't have enough tris left to make it much more random, but I think a pass in a sculpting app would…
i started mapping modeling tools to keys in the beginning, but not enough keys to cover my workflow. so i build markingmenus, for example one for modeling, which i mapped "m" and left mouse button and one for "m" and mmb. here's an example: nothing supercomplicated but it helps. ;) Instructions: (script:…