It looks like there are a problems with the proportions The pistol grip is too small and a little oddly formed, the stock looks too small aswell, also it the angle it extends from thin to wide at the end is too narrow and the form at the connection point is not right aswell, the barrel is dangerously thin , the laser +…
Snefer, DRM is one thing. Booting you out of a game because your connection drops for a few minutes is bullshit. Mind, I don't think it's a bad scheme per se, it's just a really bad idea right now. We're in an age where steady internet connections aren't a given. I have a 10Mbit connection at home, but I drop out every so…
Ok today, between learning about UDK lighting, I played around with some ideas for how to texture the walls. I know to some of you this is gonna be a 'well duuuuh' moment, but I'd never done much with tiling textures and I assumed it was gonna be a pain to get a nice tile on the walls when there's hole's cut out for doors…
First off, you'd NEVER have tables set up like that in a pool hall. No room if you were shooting from one of the corner pockets, or like the one in the back in that first shot, you wouldn't be able to extend your cue at all shooting up against the wall. Here's a panoramic shot from the pool hall that I play league at from…
Once you settle on the plant color you should work those colors into the rest of your textures. Since the plants seem to be putting off a lot of pollen it would be good to account for it falling and collecting over time. It will help unify the scene and tie everything together and it will also let the viewer know a little…
Perna: I agree, scifi writers often seem to just be ahead of the curve, fortunately and unfortunately :( I would say that most people that actually give a shit are voting for a party, but you're probably right that the majority of Americans are voting for an individual. The problem to me is that while we like to think all…
@ ben: I have to say I haven't gone through all of Loomis' books so I will definitely take a look at those, I do have them on my PC. I find it hard to read on the screen for an extended period of time though, I do wish they were still in print lol. @ EmAr, thanks for the link I will see if I can find a copy locally or…
Tumerboy I really hate when Adobe decides to screw crap up that worked fine since version 4. That's the first time I used the program back in 1998, now they screw with file saving again! They did it with seven and people got pissed because you couldn't save targas with alphas like you used to they had to patch it and they…
Played around with the idea this is the best atm that I came up with for people with this issue. Make back ground dark/ get a dark Material / for the wires go into ui / colors / change it to something stupid bright, maybe that will help you. I tried to get the see-through colors to change but it didn't no matter what i did…
You mean like decals? A few thoughts and ideas on this:* use a 2nd UV channel for the AO/shadow map and render 2 screen compositions one with the 1st UV channel (your diffuse textures) and the other one with the 2nd UV channel and a BW texture for the shadow map and blend those 2 together using a multiply pass or similar…