[ QUOTE ] You tried moving the sliders at the left and right of the viewport after enabling clipping, right? [/ QUOTE ] hmmmm not sure if i know what you mean here MoP so no I don't think I tried that. *** AHHH I found the sliders you were talking about. Thanks man. BUT when i still get close it still cuts out and the…
Actually, I thought it was pretty obvious that the problem was in the current scene, I was just asking for a workaround (which turned out to be the correct way to do it and not a workaround). Anyway thanks for the help guys, I'm all set to bake now. BTW Maya would remain unresponsive more than 20 minutes the third time I…
We are a Game Art Development Studio based in Los Angeles, dedicated to providing the full range of art services for Mobile Games, AAA Games and Cinematics. What We Do We are equipped for the following tasks:* Character Modeling * Rigging (Characters, Object and Props) * Animation (Characters, Objects and Props) *…
@AD_3D thank you, appreciate your critique! Took a jab at the sci-fi crate too, being particularly interested in how to create the fabric part. model Initially I thought about adding folds by putting a floating strip along the edges with fold texture. Sort of a generic solution, that would make it easy to quickly create…
Hey blinkKX10, I think for your first model outside of school this is a good start. I'd suggest what the others wrote above me regading the polycount, but what I`d recommend you think about is the final purpose of this model. Is it going to be in a game eventually? If so, you should spread out the topology evenly and don't…
Yes, you can. To answer the question for folks who might be looking to have multiple materials that would not be able to use the transparency map option, you would have to split up your mesh and have each material applied to each model. If you've used Marmoset TB2, you'll be familiar with this. For example, let's say you…
i wish there was a pc demo. i watched somebody play it on the ps3. it seemed fun to drive around. thats what ive always liked about the BF series. the vehicles. the thing that was a major turnoff to me was this: dude gets into a tank, drives around, sees enemy soldier running on foot. shoots the ground 3 feet next to the…
Useful information so quickly! Thank you! @GCMP Indeed I AM box modelling the head! Though not any more due to the excellent tutorial you sent me. That looks great - much obliged. Thanks also for the quick paintover, makes your point very clearly, shall endevour to do better on this in the future. @pior Which fold are we…
I got stuck in part where I should prepare uv-map the way that if someone else looks at it, he can easilly see which part of mesh is at which part of uv-space. I will go with tank as example again. Let's say, I would try to place uv-islands of the tank body on the bottom part, while uv-islands of his turret would be…