So, I guess blame non-epic companies for not wanting to make their own HUD systems for their engines and thus turning scaleform into a standard of sorts that Epic then adopted?
they finally allow you import custom sounds into ps3 mods. http://www.beyondunreal.com/view_story.php?id=12962 if your too lazy to click Epic Games has great news for mod developers: Custom sounds can now be imported for Unreal Tournament 3 mods for PLAYSTATION®3 using Epic Games ATRAC3 mod tools, which are free of charge…
The last image fits the Epic rig. It's to make it easier to put into unreal without messing up animations; if the proportions are wierd, it's kinda Epic's fault.
EPIC FOR THE EPIC WIN.... Seriously you sir are joining a bad ass group of people. Enjoy. Your first mission. Hold Cliffy B's Pink Flamingos for ransom.
Eric, I sure do realize extent/size of project like this, and that is why I wouldn't tackle task like this as a single person. But I still need to start somewhere. And I bet there's people in this forum who already done all this stuff and can point me in the right direction. I myself come from arch viz, product viz, and…
Thanks for the replies! @monster - its actually a proprietary engine but does allow for batching. Yes everything is static, no animations. So 10 of the same so long as they all share the same material will be batched. I think I'm good on that part thought it does lead me to another question later. @Eric - Yeah that was the…