unity is yet broken and incomplete there are to many flaws to call it even a editor. For example there is not yet a selection box (is comming though in the next version). Mac and winows version are to different (you can't write editor script panels under the mac version) and the most irritating thing is that you can't…
Hello guys, update on how the UI is going to look: I think it's pretty self explanatory, maybe the difference is that there will be constant switching between characters so that will be visualized in the bottom left corner. Design of the GUI is as minimalistic as it can be (while staying readable) . Potion icon is will be…
Hey Ken, Will Quicksilver work with RTT? Regarding the Ribbon, so can we freely customize it to look more like polyboost once again? Can I split up the buttons so I can have a side bar on both sides? With Polyboost in 2009 I have PolyDraw & Loop Tools docked on the right while selection, other modeling, and transform tools…
Well, did you look at the number of triangles it creates when it tessellates? One thing...you do have an error in your displacement. By default, UDK displaces in world space. Most of the time, your going to want to be in tangent space. You need to run the result of your lerp through a vector transform node and shift it to…
I'd rather niche than another Transformers. I dare say Jones has a far better chance of delivering an appropriately Warcraft flavoured story than your typical blockbuster director. One of the reasons I've not immediately written this movie off is because I want to see what Duncan Jones, a director known for weird, intimate…
Make sure all your vets are welded and you have no overlapping faces. I would reset transforms as well and apply and collapse an editable poly modifier on the lowpoly. All this to basically "reset" the mesh, attempting to remove any unwanted object data. The cage *Should* always mimic the quality of the LP. This includes…
I should correct one thing I think is misleading, the theta and phi here are transformed when they are actually applied, they are not really spherical coordinates in the vanilla sense. The idea is actually similar to derivatives and the range is -pi/2 to pi/2. I think I need to go back in and make sure my math above is…
I think if you change the transform center to Local or Parent, and the pivot center to Pivots, then they should all snap to a single vertex? You should see each vertex with it's own pivot tripod. Sorry, don't have Max here to test.…
Side should be lit, if you rotate a mesh in the viewer it always has the lit side facing you. I think I can guess it's because some of the transform and reflect nodes I have in there, I don't really wanna lose those as it took hours to get the material just right. I'm more curious as to why a mesh that actually has 2…
What claydough said. Also don't use bridge for 2D planes it will screw up and sometimes you won't notice. It's tempting to use bridge because it's faster, but only use it for connecting 3D holes, use append to polygon for situations where you are wanting to draw a quad between only two edges. Also if you're really stuck…