@Obscura Found it! :) thanks for the help!! In case anyone else is interested you can find it here. https://docs.unrealengine.com/en-US/Engine/Rendering/Materials/Functions/Reference/Blends/index.html Thanks
Thank you @miauu and @poopipe appreciate the feedback and explanation :) will change the global name and see how it functions after. Hopefully that'll be all and anyone using a wacom can finally enjoy max
Hi! First off, awesome work! The function looks like this: activeDocument.activeLayer.adjustLevels(0, 255, 1.0, 0, 255); Does that help? Please post some ingame shots of this when its done!!
Yeah TexTools is pretty old by now but it still does a pretty good job for me at least. Haven't really checked PolyUnwrapper4 but I'm just curious what function that's better compare to TexTools?
for those who are skeptical of how functional it is right now... (HINT - the stuff in that video is way closer to what they already have than you think) http://www.wired.com/2015/01/microsoft-hands-on/
Which is ridiculous, since, as far as I know, no such technology exists. Rocket propelled grenades are dumb weapons. Yes, it takes 2 people... like the Javalin required before. At least THAT is actual functionality.
Yup! I've been working on some light rays to shoot up from the impact points too. The spears function as the borders of the prison walls, aesthetically and to hide the hard edges of the pyramid mesh.
Looks great, nice sculpt. The torso appears a bit stout, but that might be due to the design of the belt. Armor looks functional, aside from the plate mail at the elbow joints. Looking forward to the finals.
Well, bit of a strange one. I've tried it with the symmetry modifier and I still have the same problem. But I decided to throw it into Marmoset and the mirror seems to be functioning fine. A bit perplexed now.....
Haha, I definate agree about the handle! The sprockets are simply flare. I pay no attention to functionality this time. All I want is a really cartoony and stylized sword ala Blizzard or something. ^^