Cheers! Currently the plan is very loose in terms of actual environment, there is a few creatures ive had in mind for this from the beginning and id like to make them first before refining the scene. Though ive been somewhat inspired by a cross between a salt flat and monument valley (with less monuments), given the Dark…
'Cerberus, Demon God of Mercury' 2016 Photoshop CC With this character I wanted to convey a type of mythical creature feel. One who could summon magical orbs on which he could jump from and take himself anywhere he needed to be. Foxes and wolves were my primary source of references for this piece and the antlers I felt…
Presentation I did for Pixologic and BlueGFX in London. I hope you have some time to watch it! I talk a bit about my work in games and hard-surface sculpting. And also check out part 2 as its quite cool to watch Max do some creature sculpting! My wife thinks I sound authistic haha. http://youtu.be/AfGafB0WfA8
Hello! I decided to do a creature :) Here is my blocking , I think that I will tone down things like the hands D: and [FONT="]definitely [/FONT]the head, still no animation in the extras like the tail , head tails ( what?) and face. [vv]136589808[/vv] @ Anthony , they look good!I suggest you make longer the video D: is…
Just something that crossed my mind - what about these "light transmission maps" that UT2k7 has going on? Remember the video demo of the creatures, and there was that one flying thing, and they demonstrated light passing through the wing membrane (which looked normal-mapped to me), and being able to see through it…
thx guys I'll definitely work a little bit more on the sandal's straps and the tattoos. For people who are noticing the fact that he's not looking very monkey-ish atm. It's actually a personal choice, I always had in mind a kind of hybrid creature between human a monkey The pose should indeed solve the problem. Thanks…
Umm... most creatures tend to be all one object... your fingernails are "welded" into your body, right? I think it looks great, Rooster. I like the bloody version best. I reckon you could get this guy down to 2000-3000 triangles without losing too much detail. Bear in mind that most of the Doom3 and Quake4 models are…
You guys think mechanical designers argue endlessly about the merits of spider tanks? Or biologists and zoologists argue about super huge creatures in star wars. Historians must really hate things like Bioshock... or Wild Wild West. Wild... wild.... west... sigh. Really, we artists just muck things up. We should really…
Cool man, looking good indeed. The nose needs something. Not sure what. Perhaps check out some actual creature noses? I dunno it just feels a bit simplistic. Interesting to see that that's a pretty low rez base mesh. So no significant problems from going from such a big leap in model resolution from that to the amount of…
James9475, the thing is there are a lot of technical thing going on, the character need to get back in the pose for game-purpose, i sure Brad know what he´s doing ^^ I like the feel of the heavy creature, so cool. I love the reel, i know everything after i see the reel and it´s: "Brad know´s his shit" 5 stars